Basic port of code

This commit is contained in:
James Urquhart 2016-03-21 15:10:14 +00:00
parent 93a36f006f
commit 64b751a7c8
19 changed files with 613 additions and 374 deletions

View file

@ -163,6 +163,13 @@ void GFXD3D11TextureTarget::attachTexture( RenderSlot slot, GFXTextureObject *te
mTargetSize = Point2I(sd.Width, sd.Height);
S32 format = sd.Format;
if (format == DXGI_FORMAT_R8G8B8A8_TYPELESS || format == DXGI_FORMAT_B8G8R8A8_TYPELESS)
{
mTargetFormat = GFXFormatR8G8B8A8;
return;
}
GFXREVERSE_LOOKUP( GFXD3D11TextureFormat, GFXFormat, format );
mTargetFormat = (GFXFormat)format;
}