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https://github.com/TorqueGameEngines/Torque3D.git
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Merge branch 'development' into issue_2115
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commit
6497ea5c76
46 changed files with 805 additions and 399 deletions
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@ -495,7 +495,8 @@ public:
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table( NULL ),
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validator( NULL ),
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setDataFn( NULL ),
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getDataFn( NULL )
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getDataFn( NULL ),
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networkMask(0)
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{
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doNotSubstitute = keepClearSubsOnly = false;
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}
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@ -515,9 +516,11 @@ public:
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TypeValidator *validator; ///< Validator, if any.
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SetDataNotify setDataFn; ///< Set data notify Fn
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GetDataNotify getDataFn; ///< Get data notify Fn
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WriteDataNotify writeDataFn; ///< Function to determine whether data should be written or not.
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WriteDataNotify writeDataFn; ///< Function to determine whether data should be written or not.
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bool doNotSubstitute;
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bool keepClearSubsOnly;
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U32 networkMask;
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};
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typedef Vector<Field> FieldList;
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@ -1263,10 +1266,6 @@ inline bool& ConsoleObject::getDynamicGroupExpand()
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EnginePropertyTable _propTable( sizeof( _props ) / sizeof( _props[ 0 ] ) - 1, _props ); \
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} }
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/// Add an auto-doc for a class.
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#define ConsoleDocClass( className, docString ) \
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CLASSDOC( className, docString )
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/// @}
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//------------------------------------------------------------------------------
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