mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-13 03:33:48 +00:00
commit
6492028bb2
26 changed files with 79 additions and 52 deletions
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@ -352,19 +352,20 @@ S32 main(S32 argc, const char **argv)
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#include "app/mainLoop.h"
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S32 PASCAL WinMain( HINSTANCE hInstance, HINSTANCE, LPSTR lpszCmdLine, S32)
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S32 WINAPI WinMain( HINSTANCE hInstance, HINSTANCE, LPSTR lpszCmdLine, S32)
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{
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Vector<char *> argv( __FILE__, __LINE__ );
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char moduleName[256];
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enum { moduleNameSize = 256 };
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char moduleName[moduleNameSize];
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#ifdef TORQUE_UNICODE
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{
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TCHAR buf[ 256 ];
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GetModuleFileNameW( NULL, buf, sizeof( buf ) );
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convertUTF16toUTF8( buf, moduleName, sizeof( moduleName ) );
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TCHAR buf[ moduleNameSize ];
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GetModuleFileNameW( NULL, buf, moduleNameSize );
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convertUTF16toUTF8( buf, moduleName, moduleNameSize );
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}
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#else
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GetModuleFileNameA(NULL, moduleName, sizeof(moduleName));
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GetModuleFileNameA(NULL, moduleName, moduleNameSize);
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#endif
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argv.push_back(moduleName);
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@ -433,15 +434,16 @@ S32 torque_winmain( HINSTANCE hInstance, HINSTANCE, LPSTR lpszCmdLine, S32)
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{
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Vector<char *> argv( __FILE__, __LINE__ );
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char moduleName[256];
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enum { moduleNameSize = 256 };
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char moduleName[moduleNameSize];
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#ifdef TORQUE_UNICODE
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{
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TCHAR buf[ 256 ];
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GetModuleFileNameW( NULL, buf, sizeof( buf ) );
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convertUTF16toUTF8( buf, moduleName, sizeof( moduleName ) );
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}
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{
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TCHAR buf[ moduleNameSize ];
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GetModuleFileNameW( NULL, buf, moduleNameSize );
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convertUTF16toUTF8( buf, moduleName, moduleNameSize );
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}
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#else
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GetModuleFileNameA(NULL, moduleName, sizeof(moduleName));
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GetModuleFileNameA(NULL, moduleName, moduleNameSize);
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#endif
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argv.push_back(moduleName);
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@ -657,4 +659,4 @@ DefineConsoleFunction( isKoreanBuild, bool, ( ), , "isKoreanBuild()")
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}
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return( result );
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}
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}
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