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emissive to recivesShadows
now we've got a glow mask and multiplier, ditch the emissive flag in favor of a proper recivesShadows
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20 changed files with 70 additions and 114 deletions
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@ -935,7 +935,7 @@ function MaterialEditorGui::guiSync( %this, %material )
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MaterialEditorPropertiesWindow-->glowMulTextEdit.setText((%material).glowMul[%layer]);
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MaterialEditorPropertiesWindow-->glowMulSlider.setValue((%material).glowMul[%layer]);
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MaterialEditorPropertiesWindow-->glowCheckbox.setValue((%material).glow[%layer]);
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MaterialEditorPropertiesWindow-->emissiveCheckbox.setValue((%material).emissive[%layer]);
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MaterialEditorPropertiesWindow-->receiveShadowsCheckbox.setValue((%material).receiveShadows[%layer]);
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MaterialEditorPropertiesWindow-->parallaxTextEdit.setText((%material).parallaxScale[%layer]);
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MaterialEditorPropertiesWindow-->parallaxSlider.setValue((%material).parallaxScale[%layer]);
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