mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-04-29 16:25:42 +00:00
emissive to recivesShadows
now we've got a glow mask and multiplier, ditch the emissive flag in favor of a proper recivesShadows
This commit is contained in:
parent
54a2235128
commit
645f88d4af
20 changed files with 70 additions and 114 deletions
|
|
@ -3156,7 +3156,7 @@ $guiContent = new GuiControl(MaterialEditorGui,EditorGuiGroup) {
|
|||
};
|
||||
new GuiCheckBoxCtrl() {
|
||||
canSaveDynamicFields = "0";
|
||||
internalName = "emissiveCheckbox";
|
||||
internalName = "receiveShadowsCheckbox";
|
||||
Enabled = "1";
|
||||
isContainer = "0";
|
||||
Profile = "ToolsGuiCheckBoxProfile";
|
||||
|
|
@ -3167,11 +3167,11 @@ $guiContent = new GuiControl(MaterialEditorGui,EditorGuiGroup) {
|
|||
MinExtent = "8 2";
|
||||
canSave = "1";
|
||||
Visible = "1";
|
||||
Command = "MaterialEditorGui.updateActiveMaterial(\"emissive[\" @ MaterialEditorGui.currentLayer @ \"]\",$ThisControl.getValue());";
|
||||
Command = "MaterialEditorGui.updateActiveMaterial(\"receiveShadows[\" @ MaterialEditorGui.currentLayer @ \"]\",$ThisControl.getValue());";
|
||||
tooltipprofile = "ToolsGuiDefaultProfile";
|
||||
ToolTip = "Emissive causes an object to not be affected by lights. Good for light sources.";
|
||||
ToolTip = "Do we recieve shadows?";
|
||||
hovertime = "1000";
|
||||
text = "Emissive";
|
||||
text = "receiveShadows";
|
||||
groupNum = "-1";
|
||||
buttonType = "ToggleButton";
|
||||
useMouseEvents = "0";
|
||||
|
|
|
|||
|
|
@ -935,7 +935,7 @@ function MaterialEditorGui::guiSync( %this, %material )
|
|||
MaterialEditorPropertiesWindow-->glowMulTextEdit.setText((%material).glowMul[%layer]);
|
||||
MaterialEditorPropertiesWindow-->glowMulSlider.setValue((%material).glowMul[%layer]);
|
||||
MaterialEditorPropertiesWindow-->glowCheckbox.setValue((%material).glow[%layer]);
|
||||
MaterialEditorPropertiesWindow-->emissiveCheckbox.setValue((%material).emissive[%layer]);
|
||||
MaterialEditorPropertiesWindow-->receiveShadowsCheckbox.setValue((%material).receiveShadows[%layer]);
|
||||
MaterialEditorPropertiesWindow-->parallaxTextEdit.setText((%material).parallaxScale[%layer]);
|
||||
MaterialEditorPropertiesWindow-->parallaxSlider.setValue((%material).parallaxScale[%layer]);
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue