emissive to recivesShadows

now we've got a glow mask and multiplier, ditch the emissive flag in favor of a proper recivesShadows
This commit is contained in:
AzaezelX 2022-12-29 13:38:30 -06:00
parent 54a2235128
commit 645f88d4af
20 changed files with 70 additions and 114 deletions

View file

@ -74,7 +74,7 @@ void RenderOcclusionMgr::init()
mMaterial = MATMGR->allocateAndRegister( String::EmptyString );
mMaterial->mDiffuse[0] = LinearColorF( 1, 0, 1, 1 );
mMaterial->mEmissive[0] = true;
mMaterial->mReceiveShadows[0] = false;
mMaterial->mAutoGenerated = true;
mMatInstance = mMaterial->createMatInstance();
@ -234,4 +234,4 @@ void RenderOcclusionMgr::render( SceneRenderState *state )
// Call setup one more time to end the pass.
mMatInstance->setupPass( state, sgData );
}
}