emissive to recivesShadows

now we've got a glow mask and multiplier, ditch the emissive flag in favor of a proper recivesShadows
This commit is contained in:
AzaezelX 2022-12-29 13:38:30 -06:00
parent 54a2235128
commit 645f88d4af
20 changed files with 70 additions and 114 deletions

View file

@ -254,7 +254,7 @@ BaseMatInstance * MaterialManager::createMeshDebugMatInstance(const LinearColorF
debugMat = allocateAndRegister( meshDebugStr );
debugMat->mDiffuse[0] = meshColor;
debugMat->mEmissive[0] = true;
debugMat->mReceiveShadows[0] = false;
}
BaseMatInstance *debugMatInstance = NULL;