emissive to recivesShadows

now we've got a glow mask and multiplier, ditch the emissive flag in favor of a proper recivesShadows
This commit is contained in:
AzaezelX 2022-12-29 13:38:30 -06:00
parent 54a2235128
commit 645f88d4af
20 changed files with 70 additions and 114 deletions

View file

@ -305,7 +305,7 @@ public:
F32 mSeqSegSize[MAX_STAGES];
bool mGlow[MAX_STAGES]; // entire stage glows
bool mEmissive[MAX_STAGES];
bool mReceiveShadows[MAX_STAGES];
Point2I mCellIndex[MAX_STAGES];
Point2I mCellLayout[MAX_STAGES];