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emissive to recivesShadows
now we've got a glow mask and multiplier, ditch the emissive flag in favor of a proper recivesShadows
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20 changed files with 70 additions and 114 deletions
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@ -305,7 +305,7 @@ public:
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F32 mSeqSegSize[MAX_STAGES];
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bool mGlow[MAX_STAGES]; // entire stage glows
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bool mEmissive[MAX_STAGES];
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bool mReceiveShadows[MAX_STAGES];
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Point2I mCellIndex[MAX_STAGES];
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Point2I mCellLayout[MAX_STAGES];
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