emissive to recivesShadows

now we've got a glow mask and multiplier, ditch the emissive flag in favor of a proper recivesShadows
This commit is contained in:
AzaezelX 2022-12-29 13:38:30 -06:00
parent 54a2235128
commit 645f88d4af
20 changed files with 70 additions and 114 deletions

View file

@ -161,7 +161,7 @@ Material::Material()
mVertColor[i] = false;
mGlow[i] = false;
mEmissive[i] = false;
mReceiveShadows[i] = true;
mDetailScale[i].set(2.0f, 2.0f);
@ -345,7 +345,7 @@ void Material::initPersistFields()
addField("subSurfaceRolloff", TypeF32, Offset(mSubSurfaceRolloff, Material), MAX_STAGES,
"The 0 to 1 rolloff factor used in the subsurface scattering approximation.");
addField("emissive", TypeBool, Offset(mEmissive, Material), MAX_STAGES,
addField("receiveShadows", TypeBool, Offset(mReceiveShadows, Material), MAX_STAGES,
"Enables emissive lighting for the material.");
addField("doubleSided", TypeBool, Offset(mDoubleSided, Material),