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emissive to recivesShadows
now we've got a glow mask and multiplier, ditch the emissive flag in favor of a proper recivesShadows
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20 changed files with 70 additions and 114 deletions
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@ -384,8 +384,7 @@ bool MatInstance::processMaterial()
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mUsesHardwareSkinning = finalFeatures.hasFeature( MFT_HardwareSkinning );
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mIsForwardLit = ( custMat && custMat->mForwardLit ) ||
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( !finalFeatures.hasFeature( MFT_IsEmissive ) &&
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finalFeatures.hasFeature( MFT_ForwardShading ) );
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( finalFeatures.hasFeature( MFT_ForwardShading ) );
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mIsHardwareSkinned = finalFeatures.hasFeature( MFT_HardwareSkinning );
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