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enum value listing
show the string value of masked enums in variable entries also sort the combo case of scrolling and rotating materials
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5 changed files with 141 additions and 137 deletions
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@ -71,13 +71,12 @@ ConsoleDocClass(Material,
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ImplementBitfieldType(MaterialAnimType,
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"The type of animation effect to apply to this material.\n"
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"@ingroup GFX\n\n")
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{
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Material::Scroll, "Scroll", "Scroll the material along the X/Y axis.\n"
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},
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{ Material::Rotate, "Rotate" , "Rotate the material around a point.\n" },
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{ Material::Wave, "Wave" , "Warps the material with an animation using Sin, Triangle or Square mathematics.\n" },
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{ Material::Scale, "Scale", "Scales the material larger and smaller with a pulsing effect.\n" },
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{ Material::Sequence, "Sequence", "Enables the material to have multiple frames of animation in its imagemap.\n" }
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{ Material::No, "$No", "No animations.\n"},
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{ Material::Scroll, "$Scroll", "Scroll the material along the X/Y axis.\n"},
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{ Material::Rotate, "$Rotate" , "Rotate the material around a point.\n" },
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{ Material::Wave, "$Wave" , "Warps the material with an animation using Sin, Triangle or Square mathematics.\n" },
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{ Material::Scale, "$Scale", "Scales the material larger and smaller with a pulsing effect.\n" },
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{ Material::Sequence, "$Sequence", "Enables the material to have multiple frames of animation in its imagemap.\n" }
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EndImplementBitfieldType;
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ImplementEnumType(MaterialBlendOp,
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