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expand setMoveTrigger to take true or false
have aiplayer actually use it give a copy to AIController
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2 changed files with 13 additions and 3 deletions
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@ -346,6 +346,16 @@ void AIController::TriggerState::setMoveTrigger(U32 slot, const bool isSet)
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}
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}
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DefineEngineMethod(AIController, setMoveTrigger, void, (U32 slot, bool state), (true),
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"@brief Sets a movement trigger on an AI object.\n\n"
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"@param slot The trigger slot to set.\n"
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"@see getMoveTrigger()\n"
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"@see clearMoveTrigger()\n"
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"@see clearMoveTriggers()\n")
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{
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object->mTriggerState.setMoveTrigger(slot, state);
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}
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/**
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* Get the state of a movement trigger.
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*
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