expand setMoveTrigger to take true or false

have aiplayer actually use it
give a copy to AIController
This commit is contained in:
AzaezelX 2025-06-22 16:04:13 -05:00
parent 61a75ada1e
commit 63e3632d00
2 changed files with 13 additions and 3 deletions

View file

@ -346,6 +346,16 @@ void AIController::TriggerState::setMoveTrigger(U32 slot, const bool isSet)
}
}
DefineEngineMethod(AIController, setMoveTrigger, void, (U32 slot, bool state), (true),
"@brief Sets a movement trigger on an AI object.\n\n"
"@param slot The trigger slot to set.\n"
"@see getMoveTrigger()\n"
"@see clearMoveTrigger()\n"
"@see clearMoveTriggers()\n")
{
object->mTriggerState.setMoveTrigger(slot, state);
}
/**
* Get the state of a movement trigger.
*

View file

@ -621,7 +621,7 @@ bool AIPlayer::getAIMove(Move *movePtr)
// Replicate the trigger state into the move so that
// triggers can be controlled from scripts.
for( U32 i = 0; i < MaxTriggerKeys; i++ )
movePtr->trigger[ i ] = getImageTriggerState( i );
movePtr->trigger[ i ] = getMoveTrigger( i );
#ifdef TORQUE_NAVIGATION_ENABLED
if(mJump == Now)
@ -1390,14 +1390,14 @@ DefineEngineMethod(AIPlayer, checkInFoV, bool, (ShapeBase* obj, F32 fov, bool ch
return object->checkInFoV(obj, fov, checkEnabled);
}
DefineEngineMethod( AIPlayer, setMoveTrigger, void, ( U32 slot ),,
DefineEngineMethod( AIPlayer, setMoveTrigger, void, ( U32 slot, bool state ),(true),
"@brief Sets a movement trigger on an AI object.\n\n"
"@param slot The trigger slot to set.\n"
"@see getMoveTrigger()\n"
"@see clearMoveTrigger()\n"
"@see clearMoveTriggers()\n")
{
object->setMoveTrigger( slot, true );
object->setMoveTrigger( slot, state );
}
DefineEngineMethod( AIPlayer, clearMoveTrigger, void, ( U32 slot ),,