From 63b8c275a56ff208db105700ab1eea51d06aed8b Mon Sep 17 00:00:00 2001 From: DavidWyand-GG Date: Thu, 13 Dec 2012 16:46:05 -0500 Subject: [PATCH] Fix for Issue #172 for Turret Crash on Dedicated Server The Cheetah's turret fire sound datablock happened to be named the same as the player's turret weapon's datablock. This caused the sound profile's description to be NULL on the dedicated server. --- Templates/Full/game/art/datablocks/vehicles/cheetahCar.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Templates/Full/game/art/datablocks/vehicles/cheetahCar.cs b/Templates/Full/game/art/datablocks/vehicles/cheetahCar.cs index 8cd276ecb..cb702166f 100644 --- a/Templates/Full/game/art/datablocks/vehicles/cheetahCar.cs +++ b/Templates/Full/game/art/datablocks/vehicles/cheetahCar.cs @@ -55,7 +55,7 @@ datablock SFXProfile(DirtKickup) fileName = "art/sound/cheetah/softImpact.ogg"; }; -datablock SFXProfile(TurretFireSound) +datablock SFXProfile(CheetahTurretFireSound) { filename = "art/sound/cheetah/turret_firing.wav"; description = BulletFireDesc; @@ -220,7 +220,7 @@ datablock ShapeBaseImageData(TurretImage) stateSequence[3] = "Fire"; stateSequenceRandomFlash[3] = true; // use muzzle flash sequence stateScript[3] = "onFire"; - stateSound[3] = TurretFireSound; + stateSound[3] = CheetahTurretFireSound; stateEmitter[3] = TurretFireSmokeEmitter; stateEmitterTime[3] = 0.025;