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https://github.com/TorqueGameEngines/Torque3D.git
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Merge pull request #1994 from viva64/pvs-studio-fixes
Checking Torque3D with PVS-Studio static analyzer
This commit is contained in:
commit
63841cacb7
5 changed files with 7 additions and 7 deletions
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@ -2148,7 +2148,7 @@ DefineEngineFunction( displaySplashWindow, bool, (const char* path), (""),
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"@return True if the splash window could be successfully initialized.\n\n"
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"@ingroup Platform" )
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{
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if (path == "")
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if (path == NULL || *path == '\0')
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{
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path = Con::getVariable("$Core::splashWindowImage");
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}
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@ -469,7 +469,7 @@ U32 oneUTF32toUTF8(const UTF32 codepoint, UTF8 *threeByteCodeunitBuf)
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//-----------------
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U8 mask = sgByteMask8LUT[0]; // 0011 1111
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U8 marker = ( ~mask << 1); // 1000 0000
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U8 marker = ( ~static_cast<U32>(mask) << 1u); // 1000 0000
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// Process the low order bytes, shifting the codepoint down 6 each pass.
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for( S32 i = bytecount-1; i > 0; i--)
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@ -161,8 +161,8 @@ protected:
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SignalSig *mSignal;
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private:
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SignalSlot( const SignalSlot&) {}
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SignalSlot& operator=( const SignalSlot&) {}
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SignalSlot( const SignalSlot&);
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SignalSlot& operator=( const SignalSlot&);
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};
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template<typename Signature> class SignalBaseT : public SignalBase
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@ -58,7 +58,7 @@ public:
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mData = cv.mData;
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mScale = cv.mScale;
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hullId = cv.hullId;
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box = box;
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box = cv.box;
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}
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void calculateTransform( const MatrixF &worldXfrm );
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@ -85,4 +85,4 @@ protected:
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};
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#endif // _FORESTCOLLISION_H_
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#endif // _FORESTCOLLISION_H_
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@ -198,7 +198,7 @@ S32 SFXVorbisStream::read( U8 *buffer,
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// requests longer than this.
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const U32 MAXREAD = 4096;
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U32 bytesRead = 0;
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S64 bytesRead = 0;
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U32 offset = 0;
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U32 bytesToRead = 0;
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