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https://github.com/TorqueGameEngines/Torque3D.git
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Bug fixes:
Generating image previews of image assets was failing DDS remove redundant check for stream status. STB requires the file to be free before being written to, move check to make sure we can open the path into gBitmap and remove FileStream checks from everywhere else.
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0b451aa7b5
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63682c43ec
11 changed files with 39 additions and 111 deletions
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@ -31,17 +31,13 @@
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#define STBIWDEF static inline
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#endif
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#ifndef STB_IMAGE_IMPLEMENTATION
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#define STB_IMAGE_IMPLEMENTATION
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#define STB_IMAGE_STATIC
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#include "stb_image.h"
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#endif
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#ifndef STB_IMAGE_WRITE_IMPLEMENTATION
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#define STB_IMAGE_WRITE_IMPLEMENTATION
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#define STB_IMAGE_WRITE_STATIC
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#include "stb_image_write.h"
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#endif
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static bool sReadSTB(const Torque::Path& path, GBitmap* bitmap);
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static bool sWriteSTB(const Torque::Path& path, GBitmap* bitmap, U32 compressionLevel);
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@ -89,9 +85,9 @@ bool sReadSTB(const Torque::Path& path, GBitmap* bitmap)
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return false;
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}
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// do this to map one channel to 3 and 2 channels to 4
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if (channels == 2)
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channels = 4;
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//// do this to map one channel to 3 and 2 channels to 4
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//if (channels == 2)
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// channels = 4;
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if (stbi_is_16_bit(path.getFullPath().c_str()))
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{
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