mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-04-19 19:35:26 +00:00
various fixes
STB probably shouldn't fail on failed info, just continue. Assimp only add sequences if there are any. Update kork chan asset.
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cd6656be35
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7 changed files with 44 additions and 67 deletions
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@ -1,6 +0,0 @@
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<ShapeAsset
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AssetName="kork_chanShape"
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fileName="@assetFile=kork_chanShape.fbx"
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constuctorFileName="@assetFile=kork_chanShape.tscript"
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materialSlot0="@asset=Prototyping:kork_chan_mat"
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originalFilePath="C:/dev/T3D/PRs/MiscFixes20220525/Templates/BaseGame/game/data/Prototyping/shapes/kork_chanShape.fbx"/>
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@ -1,28 +1,8 @@
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//--- OBJECT WRITE BEGIN ---
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new TSShapeConstructor(kork_chanShape_fbx) {
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baseShapeAsset = "Prototyping:kork_chanShape";
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upAxis = "DEFAULT";
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unit = "-1";
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LODType = "TrailingNumber";
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singleton TSShapeConstructor(kork_chanShapefbx)
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{
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baseShapeAsset = ":kork_chanShape_shape";
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singleDetailSize = "0";
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IgnoreNodeScale = "0";
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AdjustCenter = "0";
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AdjustFloor = "0";
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forceUpdateMaterials = "0";
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convertLeftHanded = "0";
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calcTangentSpace = "0";
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genUVCoords = "0";
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transformUVCoords = "0";
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flipUVCoords = "1";
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findInstances = "0";
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limitBoneWeights = "0";
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JoinIdenticalVerts = "1";
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reverseWindingOrder = "1";
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invertNormals = "0";
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removeRedundantMats = "1";
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animTiming = "Seconds";
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neverImportMat = "DefaultMaterial ColorEffect*";
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animFPS = "2";
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canSave = "1";
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canSaveDynamicFields = "1";
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};
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//--- OBJECT WRITE END ---
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@ -0,0 +1,5 @@
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<ShapeAsset
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AssetName="kork_chanShape_shape"
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fileName="@assetFile=kork_chanShape.fbx"
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constuctorFileName="@assetFile=kork_chanShape.tscript"
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materialSlot0="@asset=Prototyping:kork_chan_mat"/>
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@ -1,4 +1,3 @@
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<ImageAsset
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AssetName="kork_chan_image"
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imageFile="@assetFile=kork_chan.png"
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originalFilePath="C:/dev/T3D/PRs/MiscFixes20220525/Templates/BaseGame/game/data/Prototyping/shapes/kork_chan.png"/>
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imageFile="@assetFile=kork_chan.png"/>
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@ -5,12 +5,11 @@
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<Material
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Name="kork_chan_mat"
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mapTo="kork_chan"
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alphaTest="true"
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alphaRef="100">
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doubleSided="true"
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originalAssetName="kork_chan_mat">
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<Material.Stages>
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<Stages_beginarray
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DiffuseMapAsset="Prototyping:kork_chan_image"
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doubleSided="true"/>
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DiffuseMapAsset="Prototyping:kork_chan_image"/>
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</Material.Stages>
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</Material>
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</MaterialAsset>
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