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https://github.com/TorqueGameEngines/Torque3D.git
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Fixes for "incomplete type" errors when compiling with clang-cl
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6040a8d855
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3 changed files with 5 additions and 4 deletions
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@ -40,7 +40,6 @@
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#include "scene/sceneRenderState.h"
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#include "scene/sceneRenderState.h"
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#include "scene/sceneObjectLightingPlugin.h"
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#include "scene/sceneObjectLightingPlugin.h"
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#include "T3D/fx/explosion.h"
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#include "T3D/fx/explosion.h"
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#include "T3D/fx/particleEmitter.h"
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#include "T3D/fx/cameraFXMgr.h"
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#include "T3D/fx/cameraFXMgr.h"
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#include "environment/waterBlock.h"
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#include "environment/waterBlock.h"
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#include "T3D/debris.h"
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#include "T3D/debris.h"
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@ -63,6 +63,8 @@
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#include "console/dynamicTypes.h"
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#include "console/dynamicTypes.h"
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#endif
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#endif
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// Need full definition visible for SimObjectPtr<ParticleEmitter>
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#include "T3D/fx/particleEmitter.h"
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class GFXCubemap;
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class GFXCubemap;
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class TSShapeInstance;
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class TSShapeInstance;
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@ -70,8 +72,6 @@ class SceneRenderState;
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class TSThread;
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class TSThread;
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class GameConnection;
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class GameConnection;
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struct CameraScopeQuery;
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struct CameraScopeQuery;
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class ParticleEmitter;
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class ParticleEmitterData;
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class ProjectileData;
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class ProjectileData;
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class ExplosionData;
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class ExplosionData;
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struct DebrisData;
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struct DebrisData;
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@ -30,7 +30,9 @@
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#include "console/simObjectMemento.h"
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#include "console/simObjectMemento.h"
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#endif
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#endif
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class GuiInspectorField;
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// Need full definition visible for SimObjectPtr<GuiInspectorField>
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#include "gui/editor/inspector/field.h"
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class GuiInspector;
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class GuiInspector;
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class MECreateUndoAction : public UndoAction
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class MECreateUndoAction : public UndoAction
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