Fixes for "incomplete type" errors when compiling with clang-cl

This commit is contained in:
Ben Payne 2015-03-04 15:55:46 -05:00
parent 6040a8d855
commit 62fa40380b
3 changed files with 5 additions and 4 deletions

View file

@ -40,7 +40,6 @@
#include "scene/sceneRenderState.h"
#include "scene/sceneObjectLightingPlugin.h"
#include "T3D/fx/explosion.h"
#include "T3D/fx/particleEmitter.h"
#include "T3D/fx/cameraFXMgr.h"
#include "environment/waterBlock.h"
#include "T3D/debris.h"

View file

@ -63,6 +63,8 @@
#include "console/dynamicTypes.h"
#endif
// Need full definition visible for SimObjectPtr<ParticleEmitter>
#include "T3D/fx/particleEmitter.h"
class GFXCubemap;
class TSShapeInstance;
@ -70,8 +72,6 @@ class SceneRenderState;
class TSThread;
class GameConnection;
struct CameraScopeQuery;
class ParticleEmitter;
class ParticleEmitterData;
class ProjectileData;
class ExplosionData;
struct DebrisData;

View file

@ -30,7 +30,9 @@
#include "console/simObjectMemento.h"
#endif
class GuiInspectorField;
// Need full definition visible for SimObjectPtr<GuiInspectorField>
#include "gui/editor/inspector/field.h"
class GuiInspector;
class MECreateUndoAction : public UndoAction