mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-13 11:43:49 +00:00
Updates PlatformCursorController to use full set of SDL cursors.
Adds support for the SDL_SYSTEM_CURSOR_WAITARROW and SDL_SYSTEM_CURSOR_NO.
This commit is contained in:
parent
037d089c4d
commit
62b7442c7d
3 changed files with 9 additions and 4 deletions
|
|
@ -41,7 +41,8 @@ static struct { U32 id; SDL_SystemCursor resourceID; SDL_Cursor *cursor;} sgCurs
|
|||
{ PlatformCursorController::curResizeNESW, SDL_SYSTEM_CURSOR_SIZENESW, NULL },
|
||||
{ PlatformCursorController::curResizeNWSE, SDL_SYSTEM_CURSOR_SIZENWSE, NULL },
|
||||
{ PlatformCursorController::curHand, SDL_SYSTEM_CURSOR_HAND, NULL },
|
||||
{ 0, SDL_SYSTEM_CURSOR_NO, NULL },
|
||||
{ PlatformCursorController::curWaitArrow, SDL_SYSTEM_CURSOR_WAITARROW, NULL },
|
||||
{ PlatformCursorController::curNoNo, SDL_SYSTEM_CURSOR_NO, NULL },
|
||||
};
|
||||
|
||||
|
||||
|
|
@ -90,7 +91,7 @@ void PlatformCursorControllerSDL::setCursorShape(U32 cursorID)
|
|||
{
|
||||
SDL_Cursor* cursor = NULL;
|
||||
|
||||
for(S32 i = 0; sgCursorShapeMap[i].resourceID != SDL_SYSTEM_CURSOR_NO; ++i)
|
||||
for(S32 i = 0; i < numPlatformCursors; ++i)
|
||||
{
|
||||
if(cursorID == sgCursorShapeMap[i].id)
|
||||
{
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue