Updates PlatformCursorController to use full set of SDL cursors.

Adds support for the SDL_SYSTEM_CURSOR_WAITARROW and SDL_SYSTEM_CURSOR_NO.
This commit is contained in:
OTHGMars 2018-04-27 21:44:04 -04:00
parent 037d089c4d
commit 62b7442c7d
3 changed files with 9 additions and 4 deletions

View file

@ -41,7 +41,8 @@ static struct { U32 id; SDL_SystemCursor resourceID; SDL_Cursor *cursor;} sgCurs
{ PlatformCursorController::curResizeNESW, SDL_SYSTEM_CURSOR_SIZENESW, NULL },
{ PlatformCursorController::curResizeNWSE, SDL_SYSTEM_CURSOR_SIZENWSE, NULL },
{ PlatformCursorController::curHand, SDL_SYSTEM_CURSOR_HAND, NULL },
{ 0, SDL_SYSTEM_CURSOR_NO, NULL },
{ PlatformCursorController::curWaitArrow, SDL_SYSTEM_CURSOR_WAITARROW, NULL },
{ PlatformCursorController::curNoNo, SDL_SYSTEM_CURSOR_NO, NULL },
};
@ -90,7 +91,7 @@ void PlatformCursorControllerSDL::setCursorShape(U32 cursorID)
{
SDL_Cursor* cursor = NULL;
for(S32 i = 0; sgCursorShapeMap[i].resourceID != SDL_SYSTEM_CURSOR_NO; ++i)
for(S32 i = 0; i < numPlatformCursors; ++i)
{
if(cursorID == sgCursorShapeMap[i].id)
{