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Temp disables fullscreen on Windows platform due to various system behavioral issues with it
Integrates the HDR's bloom toggle into the Shader Quality setting
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5 changed files with 17 additions and 4 deletions
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@ -538,6 +538,12 @@ function updateGraphicsSettings()
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DecalLifetimeGroup.applySetting($pref::Graphics::DecalLifetime);
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if($pref::Graphics::GroundCoverDensity !$= getCurrentQualityLevel(GroundCoverDensityGroup))
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GroundCoverDensityGroup.applySetting($pref::Graphics::GroundCoverDensity);
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if($pref::Graphics::ShaderQuality !$= getCurrentQualityLevel(ShaderQualityGroup))
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{
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ShaderQualityGroup.applySetting($pref::Graphics::ShaderQuality);
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//this has ties into postFX behaviors, so we'll force an update to it here
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updatePostFXSettings();
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}
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}
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function updateDisplaySettings()
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