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Adds FIELD_SpecialtyArrayField field type and handling for it in PersistenceManager, as well as a use-case of it for the surface field in ConvexShape
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9 changed files with 449 additions and 183 deletions
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@ -1724,7 +1724,7 @@ void SceneObject::updateRenderChangesByParent(){
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MatrixF offset;
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offset.mul(renderXform, xform);
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MatrixF mat;
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MatrixF mat;
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//add the "offset" caused by the parents change, and add it to it's own
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// This is needed by objects that update their own render transform thru interpolate tick
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