Adds FIELD_SpecialtyArrayField field type and handling for it in PersistenceManager, as well as a use-case of it for the surface field in ConvexShape

This commit is contained in:
JeffR 2024-12-07 13:20:30 -06:00
parent e56df92002
commit 61d9e82ce5
9 changed files with 449 additions and 183 deletions

View file

@ -1724,7 +1724,7 @@ void SceneObject::updateRenderChangesByParent(){
MatrixF offset;
offset.mul(renderXform, xform);
MatrixF mat;
MatrixF mat;
//add the "offset" caused by the parents change, and add it to it's own
// This is needed by objects that update their own render transform thru interpolate tick