Merge branch 'development' of https://github.com/TorqueGameEngines/Torque3D into aiSubsystem

# Conflicts:
#	Engine/source/T3D/player.cpp
This commit is contained in:
AzaezelX 2025-04-28 14:28:54 -05:00
commit 618ddbc9ba
60 changed files with 1751 additions and 38 deletions

View file

@ -345,7 +345,7 @@ bool Camera::onNewDataBlock( GameBaseData *dptr, bool reload )
if ( !mDataBlock || !Parent::onNewDataBlock( dptr, reload ) )
return false;
scriptOnNewDataBlock();
scriptOnNewDataBlock(reload);
return true;
}

View file

@ -601,7 +601,7 @@ bool Debris::onNewDataBlock( GameBaseData *dptr, bool reload )
if (mDataBlock->isTempClone())
return true;
scriptOnNewDataBlock();
scriptOnNewDataBlock(reload);
return true;
}

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@ -1127,7 +1127,7 @@ bool Explosion::onNewDataBlock( GameBaseData *dptr, bool reload )
if (mDataBlock->isTempClone())
return true;
scriptOnNewDataBlock();
scriptOnNewDataBlock(reload);
return true;
}

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@ -474,7 +474,7 @@ bool Lightning::onNewDataBlock( GameBaseData *dptr, bool reload )
if ( !mDataBlock || !Parent::onNewDataBlock( dptr, reload ) )
return false;
scriptOnNewDataBlock();
scriptOnNewDataBlock(reload);
return true;
}

View file

@ -1131,7 +1131,7 @@ bool ParticleEmitter::onNewDataBlock( GameBaseData *dptr, bool reload )
return true;
}
scriptOnNewDataBlock();
scriptOnNewDataBlock(reload);
return true;
}

View file

@ -254,7 +254,7 @@ bool ParticleEmitterNode::onNewDataBlock( GameBaseData *dptr, bool reload )
return false;
// Todo: Uncomment if this is a "leaf" class
scriptOnNewDataBlock();
scriptOnNewDataBlock(reload);
return true;
}

View file

@ -614,7 +614,7 @@ bool Precipitation::onNewDataBlock( GameBaseData *dptr, bool reload )
initMaterials();
}
scriptOnNewDataBlock();
scriptOnNewDataBlock(reload);
return true;
}

View file

@ -159,7 +159,7 @@ bool RibbonNode::onNewDataBlock( GameBaseData *dptr, bool reload )
return false;
// Todo: Uncomment if this is a "leaf" class
scriptOnNewDataBlock();
scriptOnNewDataBlock(reload);
return true;
}

View file

@ -451,7 +451,7 @@ bool Splash::onNewDataBlock( GameBaseData *dptr, bool reload )
if (!mDataBlock || !Parent::onNewDataBlock(dptr, reload))
return false;
scriptOnNewDataBlock();
scriptOnNewDataBlock(reload);
return true;
}

View file

@ -95,7 +95,7 @@ IMPLEMENT_CALLBACK( GameBaseData, onAdd, void, ( GameBase* obj ), ( obj ),
"}\n\n"
"@endtsexample\n" );
IMPLEMENT_CALLBACK( GameBaseData, onNewDataBlock, void, ( GameBase* obj ), ( obj ),
IMPLEMENT_CALLBACK( GameBaseData, onNewDataBlock, void, ( GameBase* obj, bool reload), ( obj, reload),
"@brief Called when the object has a new datablock assigned.\n\n"
"@param obj the GameBase object\n\n"
"@see onAdd for an example\n" );
@ -512,12 +512,12 @@ void GameBase::scriptOnAdd()
mDataBlock->onAdd_callback( this );
}
void GameBase::scriptOnNewDataBlock()
void GameBase::scriptOnNewDataBlock(bool reload)
{
// Script onNewDataBlock() must be called by the leaf class
// after everything is loaded.
if (mDataBlock && !isGhost())
mDataBlock->onNewDataBlock_callback( this );
mDataBlock->onNewDataBlock_callback( this, reload);
}
void GameBase::scriptOnRemove()

View file

@ -115,7 +115,7 @@ public:
/// @{
DECLARE_CALLBACK( void, onAdd, ( GameBase* obj ) );
DECLARE_CALLBACK( void, onRemove, ( GameBase* obj ) );
DECLARE_CALLBACK( void, onNewDataBlock, ( GameBase* obj ) );
DECLARE_CALLBACK( void, onNewDataBlock, ( GameBase* obj, bool reload) );
DECLARE_CALLBACK( void, onMount, ( SceneObject* obj, SceneObject* mountObj, S32 node ) );
DECLARE_CALLBACK( void, onUnmount, ( SceneObject* obj, SceneObject* mountObj, S32 node ) );
/// @}
@ -299,7 +299,7 @@ public:
/// Executes the 'onNewDataBlock' script function for this object.
///
/// @note This must be called after everything is loaded.
void scriptOnNewDataBlock();
void scriptOnNewDataBlock(bool reload = false);
/// Executes the 'onRemove' script function for this object.
/// @note This must be called while the object is still valid

View file

@ -422,7 +422,7 @@ bool Item::onNewDataBlock( GameBaseData *dptr, bool reload )
return false;
if (!mSubclassItemHandlesScene)
scriptOnNewDataBlock();
scriptOnNewDataBlock(reload);
if ( isProperlyAdded() )
_updatePhysics();

View file

@ -142,7 +142,7 @@ bool MissionMarker::onNewDataBlock( GameBaseData *dptr, bool reload )
mDataBlock = dynamic_cast<MissionMarkerData*>( dptr );
if ( !mDataBlock || !Parent::onNewDataBlock( dptr, reload ) )
return(false);
scriptOnNewDataBlock();
scriptOnNewDataBlock(reload);
return(true);
}

View file

@ -181,7 +181,7 @@ bool PathCamera::onNewDataBlock( GameBaseData *dptr, bool reload )
if ( !mDataBlock || !Parent::onNewDataBlock( dptr, reload ) )
return false;
scriptOnNewDataBlock();
scriptOnNewDataBlock(reload);
return true;
}

View file

@ -134,7 +134,7 @@ bool PathShape::onNewDataBlock(GameBaseData* dptr, bool reload)
if (!mDataBlock || !Parent::onNewDataBlock(dptr, reload))
return false;
scriptOnNewDataBlock();
scriptOnNewDataBlock(reload);
return true;
}

View file

@ -1923,7 +1923,7 @@ bool Player::onNewDataBlock( GameBaseData *dptr, bool reload )
onScaleChanged();
resetWorldBox();
scriptOnNewDataBlock();
scriptOnNewDataBlock(reload);
return true;
}

View file

@ -350,7 +350,7 @@ bool ProximityMine::onNewDataBlock( GameBaseData* dptr, bool reload )
if ( !mDataBlock || !Parent::onNewDataBlock( dptr, reload ) )
return false;
scriptOnNewDataBlock();
scriptOnNewDataBlock(reload);
return true;
}

View file

@ -906,7 +906,7 @@ bool RigidShape::onNewDataBlock(GameBaseData* dptr, bool reload)
else
mRigid.setObjectInertia(mObjBox.maxExtents - mObjBox.minExtents);
scriptOnNewDataBlock();
scriptOnNewDataBlock(reload);
return true;
}

View file

@ -173,6 +173,8 @@ ShapeBaseData::ShapeBaseData()
density( 1.0f ),
maxEnergy( 0.0f ),
maxDamage( 1.0f ),
mCollisionMul(0.0f),
mImpactMul(0.0f),
repairRate( 0.0033f ),
disabledLevel( 1.0f ),
destroyedLevel( 1.0f ),
@ -231,6 +233,8 @@ ShapeBaseData::ShapeBaseData(const ShapeBaseData& other, bool temp_clone) : Game
density = other.density;
maxEnergy = other.maxEnergy;
maxDamage = other.maxDamage;
mCollisionMul = other.mCollisionMul;
mImpactMul = other.mImpactMul;
repairRate = other.repairRate;
disabledLevel = other.disabledLevel;
destroyedLevel = other.destroyedLevel;
@ -591,6 +595,10 @@ void ShapeBaseData::initPersistFields()
addField( "isInvincible", TypeBool, Offset(isInvincible, ShapeBaseData),
"Invincible flag; when invincible, the object cannot be damaged or "
"repaired." );
addFieldV("collisionMul", TypeRangedF32, Offset(mCollisionMul, ShapeBaseData), &CommonValidators::PositiveFloat,
"collision damage multiplier");
addFieldV("impactMul", TypeRangedF32, Offset(mImpactMul, ShapeBaseData), &CommonValidators::PositiveFloat,
"impact damage multiplier");
endGroup( "Damage/Energy" );
addGroup( "Camera", "The settings used by the shape when it is the camera." );

View file

@ -587,6 +587,8 @@ public:
F32 density;
F32 maxEnergy;
F32 maxDamage;
F32 mCollisionMul;
F32 mImpactMul;
F32 repairRate; ///< Rate per tick.
F32 disabledLevel;

View file

@ -219,7 +219,7 @@ bool StaticShape::onNewDataBlock(GameBaseData* dptr, bool reload)
if (!mDataBlock || !Parent::onNewDataBlock(dptr, reload))
return false;
scriptOnNewDataBlock();
scriptOnNewDataBlock(reload);
return true;
}

View file

@ -465,7 +465,7 @@ bool Trigger::onNewDataBlock( GameBaseData *dptr, bool reload )
if ( !mDataBlock || !Parent::onNewDataBlock( dptr, reload ) )
return false;
scriptOnNewDataBlock();
scriptOnNewDataBlock(reload);
return true;
}

View file

@ -545,7 +545,7 @@ bool AITurretShape::onNewDataBlock(GameBaseData* dptr, bool reload)
mShapeInstance->setTimeScale(mStateAnimThread,0);
}
scriptOnNewDataBlock();
scriptOnNewDataBlock(reload);
return true;
}

View file

@ -127,6 +127,7 @@ TurretShapeData::TurretShapeData()
recoilSequence[i] = -1;
pitchSequence = -1;
headingSequence = -1;
mControlMap = StringTable->EmptyString();
}
void TurretShapeData::initPersistFields()
@ -134,6 +135,8 @@ void TurretShapeData::initPersistFields()
docsURL;
Parent::initPersistFields();
addGroup("Steering");
addField("controlMap", TypeString, Offset(mControlMap, TurretShapeData),
"@brief movemap used by these types of objects.\n\n");
addField("zRotOnly", TypeBool, Offset(zRotOnly, TurretShapeData),
"@brief Should the turret allow only z rotations.\n\n"
"True indicates that the turret may only be rotated on its z axis, just like the Item class. "
@ -440,7 +443,7 @@ bool TurretShape::onNewDataBlock(GameBaseData* dptr, bool reload)
if (!mSubclassTurretShapeHandlesScene)
{
scriptOnNewDataBlock();
scriptOnNewDataBlock(reload);
}
return true;

View file

@ -80,6 +80,7 @@ public:
bool startLoaded; ///< Should the turret's mounted weapon(s) start in a loaded state?
bool zRotOnly; ///< Should the turret allow only z rotations (like an item)?
StringTableEntry mControlMap;
public:
TurretShapeData();

View file

@ -407,7 +407,7 @@ bool FlyingVehicle::onNewDataBlock(GameBaseData* dptr, bool reload)
mJetThread[i] = 0;
}
scriptOnNewDataBlock();
scriptOnNewDataBlock(reload);
return true;
}

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@ -549,7 +549,7 @@ bool HoverVehicle::onNewDataBlock(GameBaseData* dptr, bool reload)
}
// Todo: Uncomment if this is a "leaf" class
scriptOnNewDataBlock();
scriptOnNewDataBlock(reload);
return true;
}

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@ -141,6 +141,7 @@ VehicleData::VehicleData()
dMemset( damageEmitterOffset, 0, sizeof( damageEmitterOffset ) );
dMemset( damageEmitterIDList, 0, sizeof( damageEmitterIDList ) );
dMemset( damageLevelTolerance, 0, sizeof( damageLevelTolerance ) );
mControlMap = StringTable->EmptyString();
numDmgEmitterAreas = 0;
@ -327,6 +328,8 @@ void VehicleData::initPersistFields()
endGroup("Movement");
addGroup("Steering");
addField("controlMap", TypeString, Offset(mControlMap, VehicleData),
"@brief movemap used by these types of objects.\n\n");
addFieldV( "jetForce", TypeRangedF32, Offset(jetForce, VehicleData), &CommonValidators::PositiveFloat,
"@brief Additional force applied to the vehicle when it is jetting.\n\n"
"For WheeledVehicles, the force is applied in the forward direction. For "
@ -738,6 +741,9 @@ void Vehicle::updateMove(const Move* move)
if (mDamageState == Enabled) {
setImageTriggerState(0,move->trigger[0]);
setImageTriggerState(1,move->trigger[1]);
//legacy code has trigger 2 and 3 reserved
setImageTriggerState(2, move->trigger[4]);
setImageTriggerState(3, move->trigger[5]);
}
// Throttle

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@ -71,6 +71,7 @@ struct VehicleData : public RigidShapeData
F32 damageLevelTolerance[ VC_NUM_DAMAGE_LEVELS ];
F32 numDmgEmitterAreas;
StringTableEntry mControlMap;
bool enablePhysicsRep;
StringTableEntry mControlMap;

View file

@ -711,7 +711,7 @@ bool WheeledVehicle::onNewDataBlock(GameBaseData* dptr, bool reload)
mJetSound = SFX->createSource( mDataBlock->getWheeledVehicleSoundsProfile(WheeledVehicleData::JetSound), &getTransform() );
}
scriptOnNewDataBlock();
scriptOnNewDataBlock(reload);
return true;
}

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@ -206,7 +206,7 @@ bool afxSpellBook::onNewDataBlock(GameBaseData* dptr, bool reload)
if (!mDataBlock || !Parent::onNewDataBlock(dptr, reload))
return false;
scriptOnNewDataBlock();
scriptOnNewDataBlock(reload);
return true;
}

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@ -1064,7 +1064,7 @@ bool afxParticleEmitter::onNewDataBlock(GameBaseData* dptr, bool reload)
if (mDataBlock->isTempClone())
return true;
scriptOnNewDataBlock();
scriptOnNewDataBlock(reload);
return true;
}
@ -1108,7 +1108,7 @@ bool afxParticleEmitterVector::onNewDataBlock(GameBaseData* dptr, bool reload)
if (mDataBlock->isTempClone())
return true;
scriptOnNewDataBlock();
scriptOnNewDataBlock(reload);
return true;
}
@ -1177,7 +1177,7 @@ bool afxParticleEmitterCone::onNewDataBlock(GameBaseData* dptr, bool reload)
if (mDataBlock->isTempClone())
return true;
scriptOnNewDataBlock();
scriptOnNewDataBlock(reload);
return true;
}
@ -1294,7 +1294,7 @@ bool afxParticleEmitterPath::onNewDataBlock(GameBaseData* dptr, bool reload)
if (mDataBlock->isTempClone())
return true;
scriptOnNewDataBlock();
scriptOnNewDataBlock(reload);
return true;
}