Wipwork for updating the BaseUI

Adds ability to select an actionmap for a GuiInputCtrl which will push it onto the stack, so menus can enact an action map
Update of the MainMenuGUI to fit new style and have the logic needed for KBM and gamepad navigation
Very early wipwork of OptionsMenu overhaul for new standard
This commit is contained in:
Areloch 2023-12-06 19:50:51 -06:00
parent 97de2e6b60
commit 616d974212
12 changed files with 746 additions and 492 deletions

View file

@ -72,6 +72,49 @@ function OptionsMenu::onAdd(%this)
callOnModules("populateOptionsMenuCategories", "Game");
}
function OptionsMenu::onWake(%this)
{
VideoSettingsList.clear();
for(%i=0; %i < VideoSettingsGroup.getCount(); %i++)
{
%setting = VideoSettingsGroup.getObject(%i);
echo(" OptionsMenu::onWake() - video: " @ %setting.class);
if(%setting.class $= "SubOptionsGroup")
{
%entry = addOptionGroup();
%entry.text = %setting.displayName;
if(isObject(%entry))
VideoSettingsList.add(%entry);
for(%s=0; %s < %setting.getCount(); %s++)
{
%option = %setting.getObject(%s);
%optionsEntry = addOptionEntry();
%optionsEntry-->optionName.text = %option.OptionName;
%optionsEntry-->optionDescription.text = %option.Description;
%optionsEntry-->optionValue.text = %option.getObject(0).displayName;
if(isObject(%optionsEntry))
VideoSettingsList.add(%optionsEntry);
}
}
else if(%setting.class $= "OptionsSettings")
{
%entry = addOptionEntry();
%entry-->optionName.text = %setting.displayName;
%entry-->optionDescription.text = %setting.description;
%entry-->optionValue.text = %setting.getObject(0).displayName;
if(isObject(%entry))
VideoSettingsList.add(%entry);
}
}
}
function OptionsMenu::onOpen(%this)
{
OptionsMenuCategoryList.clear();
@ -1179,3 +1222,70 @@ function addKeybindOption(%label, %description, %bitmapName, %callback, %enabled
OptionsMenuSettingsList.addSliderRow(%label, %bitmapName, %callback, %enabled, %description);
}
//
//
//
function addOptionGroup()
{
%group = new GuiTextCtrl() {
text = "Graphics";
position = "0 0";
extent = "500 30";
profile = "MenuHeaderText";
tooltipProfile = "GuiToolTipProfile";
};
return %group;
}
function addOptionEntry()
{
%entry = new GuiContainer() {
position = "0 0";
extent = "500 40";
profile = "GuiMenuPanelProfile";
tooltipProfile = "GuiToolTipProfile";
new GuiTextCtrl() {
text = "";
position = "1 -1";
extent = "250 20";
profile = "MenuSubHeaderText";
tooltipProfile = "GuiToolTipProfile";
internalName = "optionName";
};
new GuiTextCtrl() {
text = "Sets the resolution and detail of shadows";
position = "1 17";
extent = "250 18";
profile = "GuiMLTextProfile";
tooltipProfile = "GuiToolTipProfile";
internalName = "optionDescription";
};
new GuiContainer() {
position = "250 0";
extent = "250 40";
profile = GuiModelessDialogProfile;
tooltipProfile = "GuiToolTipProfile";
horizSizing = "left";
vertSizing = "height";
new GuiTextCtrl() {
text = "< High >";
position = "180 0";
extent = "70 40";
profile = "GuiMenuTextProfile";
tooltipProfile = "GuiToolTipProfile";
horizSizing = "left";
vertSizing = "center";
internalName = "optionValue";
};
};
};
return %entry;
}