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Wipwork for updating the BaseUI
Adds ability to select an actionmap for a GuiInputCtrl which will push it onto the stack, so menus can enact an action map Update of the MainMenuGUI to fit new style and have the logic needed for KBM and gamepad navigation Very early wipwork of OptionsMenu overhaul for new standard
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12 changed files with 746 additions and 492 deletions
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@ -26,6 +26,7 @@
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#ifndef _GUIMOUSEEVENTCTRL_H_
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#include "gui/utility/guiMouseEventCtrl.h"
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#endif
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#include "sim/actionMap.h"
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/// A control that locks the mouse and reports all keyboard input events
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@ -38,6 +39,8 @@ protected:
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bool mSendModifierEvents;
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bool mIgnoreMouseEvents;
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ActionMap* mActionmap;
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public:
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typedef GuiMouseEventCtrl Parent;
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