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https://github.com/TorqueGameEngines/Torque3D.git
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Updates the behavior and layout of the ImageAsset, MaterialAsset and ShapeAsset inspector field types to be clearer, with previews and obvious edit buttons
Also fixes drag-n-drop behavior from the AB into the image and shape fields to ensure they update as expected.
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parent
fc1bbabe46
commit
6162c5da05
11 changed files with 422 additions and 108 deletions
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@ -5,6 +5,7 @@
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#ifndef _GUI_INSPECTOR_TYPES_H_
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#include "gui/editor/guiInspectorTypes.h"
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#endif
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#include <gui/controls/guiBitmapCtrl.h>
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#ifdef TORQUE_TOOLS
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class GuiInspectorTypeImageAssetPtr : public GuiInspectorTypeFileName
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@ -12,7 +13,10 @@ class GuiInspectorTypeImageAssetPtr : public GuiInspectorTypeFileName
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typedef GuiInspectorTypeFileName Parent;
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public:
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GuiBitmapButtonCtrl* mImageEdButton;
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GuiTextCtrl* mLabel;
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GuiBitmapButtonCtrl* mPreviewBorderButton;
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GuiBitmapCtrl* mPreviewImage;
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GuiButtonCtrl* mEditButton;
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DECLARE_CONOBJECT(GuiInspectorTypeImageAssetPtr);
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static void consoleInit();
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@ -20,6 +24,11 @@ public:
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virtual GuiControl* constructEditControl();
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virtual bool updateRects();
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bool renderTooltip(const Point2I& hoverPos, const Point2I& cursorPos, const char* tipText = NULL);
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virtual void updateValue();
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void updatePreviewImage();
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void setPreviewImage(StringTableEntry assetId);
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};
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class GuiInspectorTypeImageAssetId : public GuiInspectorTypeImageAssetPtr
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