From 612d932372efa0b54d730317e15bba49812a3a57 Mon Sep 17 00:00:00 2001 From: Azaezel Date: Fri, 19 Feb 2016 17:34:27 -0600 Subject: [PATCH] Revert "Update navMesh.cpp" This reverts commit f3ff1995549cda16929d761a0131214452e5187f. --- Engine/source/navigation/navMesh.cpp | 22 ++++++++++++++++++++++ 1 file changed, 22 insertions(+) diff --git a/Engine/source/navigation/navMesh.cpp b/Engine/source/navigation/navMesh.cpp index 22a47a9f3..74d71dc77 100644 --- a/Engine/source/navigation/navMesh.cpp +++ b/Engine/source/navigation/navMesh.cpp @@ -123,6 +123,28 @@ DefineConsoleFunction(NavMeshUpdateAll, void, (S32 objid, bool remove), (0, fals obj->enableCollision(); } +DefineConsoleFunction(NavMeshUpdateAroundObject, void, (S32 objid, bool remove), (0, false), + "@brief Update all NavMesh tiles that intersect the given object's world box.") +{ + SceneObject *obj; + if (!Sim::findObject(objid, obj)) + return; + if (remove) + obj->disableCollision(); + SimSet *set = NavMesh::getServerSet(); + for (U32 i = 0; i < set->size(); i++) + { + NavMesh *m = dynamic_cast(set->at(i)); + if (m) + { + m->cancelBuild(); + m->buildTiles(obj->getWorldBox()); + } + } + if (remove) + obj->enableCollision(); +} + DefineConsoleFunction(NavMeshUpdateOne, void, (S32 meshid, S32 objid, bool remove), (0, 0, false), "@brief Update all tiles in a given NavMesh that intersect the given object's world box.") {