mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-07-12 15:14:35 +00:00
Leap Motion input device support
This commit is contained in:
parent
ecb592b908
commit
6105849df2
12 changed files with 2126 additions and 0 deletions
48
Engine/source/platform/input/leapMotion/leapMotionUtil.h
Normal file
48
Engine/source/platform/input/leapMotion/leapMotionUtil.h
Normal file
|
|
@ -0,0 +1,48 @@
|
|||
//-----------------------------------------------------------------------------
|
||||
// Copyright (c) 2012 GarageGames, LLC
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
// of this software and associated documentation files (the "Software"), to
|
||||
// deal in the Software without restriction, including without limitation the
|
||||
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
||||
// sell copies of the Software, and to permit persons to whom the Software is
|
||||
// furnished to do so, subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and this permission notice shall be included in
|
||||
// all copies or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
#ifndef _LEAPMOTIONUTIL_H_
|
||||
#define _LEAPMOTIONUTIL_H_
|
||||
|
||||
#include "math/mPoint3.h"
|
||||
#include "math/mMatrix.h"
|
||||
#include "Leap.h"
|
||||
|
||||
namespace LeapMotionUtil
|
||||
{
|
||||
/// Convert from a Leap Motion position to a Torque 3D position
|
||||
void convertPosition(const Leap::Vector& inPosition, F32& x, F32& y, F32& z);
|
||||
|
||||
/// Convert from a Leap Motion position to a Torque 3D Point3F
|
||||
void convertPosition(const Leap::Vector& inPosition, Point3F& outPosition);
|
||||
|
||||
/// Convert a Leap Motion hand's rotation to a Torque 3D matrix
|
||||
void convertHandRotation(const Leap::Hand& hand, MatrixF& outRotation);
|
||||
|
||||
/// Calcualte a hand's rotation as if it were a thumb stick axis
|
||||
void calculateHandAxisRotation(const MatrixF& handRotation, const F32& maxHandAxisRadius, Point2F& outRotation);
|
||||
|
||||
/// Convert a Leap Motion pointable's rotation to a Torque 3D matrix
|
||||
void convertPointableRotation(const Leap::Pointable& pointable, MatrixF& outRotation);
|
||||
}
|
||||
|
||||
#endif
|
||||
Loading…
Add table
Add a link
Reference in a new issue