mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-07-12 15:14:35 +00:00
Leap Motion input device support
This commit is contained in:
parent
ecb592b908
commit
6105849df2
12 changed files with 2126 additions and 0 deletions
138
Engine/source/platform/input/leapMotion/leapMotionDevice.h
Normal file
138
Engine/source/platform/input/leapMotion/leapMotionDevice.h
Normal file
|
|
@ -0,0 +1,138 @@
|
|||
//-----------------------------------------------------------------------------
|
||||
// Copyright (c) 2012 GarageGames, LLC
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
// of this software and associated documentation files (the "Software"), to
|
||||
// deal in the Software without restriction, including without limitation the
|
||||
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
||||
// sell copies of the Software, and to permit persons to whom the Software is
|
||||
// furnished to do so, subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and this permission notice shall be included in
|
||||
// all copies or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
#ifndef _LEAPMOTIONDEVICE_H_
|
||||
#define _LEAPMOTIONDEVICE_H_
|
||||
|
||||
#include "platform/input/IInputDevice.h"
|
||||
#include "platform/input/event.h"
|
||||
#include "platformWin32/platformWin32.h"
|
||||
#include "core/util/tSingleton.h"
|
||||
#include "math/mQuat.h"
|
||||
#include "platform/input/leapMotion/leapMotionConstants.h"
|
||||
#include "Leap.h"
|
||||
|
||||
#define DEFAULT_MOTION_UNIT 0
|
||||
|
||||
struct LeapMotionDeviceData;
|
||||
|
||||
class LeapMotionDevice : public IInputDevice
|
||||
{
|
||||
protected:
|
||||
class MotionListener : public Leap::Listener
|
||||
{
|
||||
public:
|
||||
MotionListener() {}
|
||||
virtual ~MotionListener() {}
|
||||
|
||||
virtual void onConnect (const Leap::Controller &controller);
|
||||
virtual void onDisconnect (const Leap::Controller &controller);
|
||||
};
|
||||
|
||||
/// The connection to the Leap Motion
|
||||
Leap::Controller* mController;
|
||||
|
||||
/// Our Leap Motion listener class
|
||||
MotionListener* mListener;
|
||||
|
||||
/// Used with the LM listener object
|
||||
void* mActiveMutex;
|
||||
|
||||
/// Is the Leap Motion active
|
||||
bool mActive;
|
||||
|
||||
/// Buffer to store data Leap Motion data in a Torque friendly way
|
||||
LeapMotionDeviceData* mDataBuffer[2];
|
||||
|
||||
/// Points to the buffers that holds the previously collected data
|
||||
LeapMotionDeviceData* mPrevData;
|
||||
|
||||
protected:
|
||||
/// Build out the codes used for controller actions with the
|
||||
/// Input Event Manager
|
||||
void buildCodeTable();
|
||||
|
||||
public:
|
||||
static bool smEnableDevice;
|
||||
|
||||
// Indicates that events for each hand and pointable will be created
|
||||
static bool smGenerateIndividualEvents;
|
||||
|
||||
// Indicates that we track hand IDs and will ensure that the same hand
|
||||
// will remain at the same index between frames.
|
||||
static bool smKeepHandIndexPersistent;
|
||||
|
||||
// Indicates that we track pointable IDs and will ensure that the same
|
||||
// pointable will remain at the same index between frames.
|
||||
static bool smKeepPointableIndexPersistent;
|
||||
|
||||
// Broadcast single hand rotation as axis
|
||||
static bool smGenerateSingleHandRotationAsAxisEvents;
|
||||
|
||||
// The maximum hand angle when used as an axis event
|
||||
// as measured from a vector pointing straight up (in degrees)
|
||||
static F32 smMaximumHandAxisAngle;
|
||||
|
||||
// Indicates that a whole frame event should be generated and frames
|
||||
// should be buffered.
|
||||
static bool smGenerateWholeFrameEvents;
|
||||
|
||||
// Frame action codes
|
||||
static U32 LM_FRAMEVALIDDATA; // SI_BUTTON
|
||||
|
||||
// Hand action codes
|
||||
static U32 LM_HAND[LeapMotionConstants::MaxHands]; // SI_POS
|
||||
static U32 LM_HANDROT[LeapMotionConstants::MaxHands]; // SI_ROT
|
||||
|
||||
static U32 LM_HANDAXISX; // SI_AXIS
|
||||
static U32 LM_HANDAXISY;
|
||||
|
||||
// Pointables action codes
|
||||
static U32 LM_HANDPOINTABLE[LeapMotionConstants::MaxHands][LeapMotionConstants::MaxPointablesPerHand]; // SI_POS
|
||||
static U32 LM_HANDPOINTABLEROT[LeapMotionConstants::MaxHands][LeapMotionConstants::MaxPointablesPerHand]; // SI_ROT
|
||||
|
||||
// Whole frame
|
||||
static U32 LM_FRAME; // SI_INT
|
||||
|
||||
public:
|
||||
LeapMotionDevice();
|
||||
~LeapMotionDevice();
|
||||
|
||||
static void staticInit();
|
||||
|
||||
bool enable();
|
||||
void disable();
|
||||
|
||||
bool getActive();
|
||||
void setActive(bool state);
|
||||
|
||||
bool process();
|
||||
|
||||
public:
|
||||
// For ManagedSingleton.
|
||||
static const char* getSingletonName() { return "LeapMotionDevice"; }
|
||||
};
|
||||
|
||||
/// Returns the LeapMotionDevice singleton.
|
||||
#define LEAPMOTIONDEV ManagedSingleton<LeapMotionDevice>::instance()
|
||||
|
||||
#endif // _LEAPMOTIONDEVICE_H_
|
||||
Loading…
Add table
Add a link
Reference in a new issue