adds multiple targets to the posteffect class

These changes allows for multiple color targets from a post effect pass.

This is not 100% complete yet as the api still expects 1 target out from a posteffect and will not pass those on to other stages in a posteffect chain but will be adding that soon. This is a working state and everything renders correctly here.
This commit is contained in:
marauder2k7 2026-04-19 15:47:48 +01:00
parent 10cff00c23
commit 60e659aedc
4 changed files with 494 additions and 508 deletions

View file

@ -99,11 +99,10 @@ struct PFXFrameState
};
///
GFX_DeclareTextureProfile( PostFxTargetProfile) ;
GFX_DeclareTextureProfile( PostFxTextureProfile );
GFX_DeclareTextureProfile( PostFxTextureSRGBProfile );
GFX_DeclareTextureProfile( VRTextureProfile );
GFX_DeclareTextureProfile( VRDepthProfile );
///
@ -119,4 +118,4 @@ GFXDeclareVertexFormat( PFXVertex )
Point3F wsEyeRay;
};
#endif // _POSTEFFECTCOMMON_H_
#endif // _POSTEFFECTCOMMON_H_