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https://github.com/TorqueGameEngines/Torque3D.git
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conversion lockin: cleans out eroneous editor refs to specmap and specularmap in favor of the desired PBRConfigMap var name for the combined (smooth,ao,metalness) map used throughout
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parent
fb67458eaf
commit
60d2b0a0f6
4 changed files with 28 additions and 28 deletions
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@ -589,9 +589,9 @@ function MaterialEditorGui::convertTextureFields(%this)
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for(%specI = 0; %specI < 4; %specI++)
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{
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%specMap = MaterialEditorGui.currentMaterial.specularMap[%specI];
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%specMap = MaterialEditorGui.searchForTexture(MaterialEditorGui.currentMaterial, %specMap);
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MaterialEditorGui.currentMaterial.specularMap[%specI] = %specMap;
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%PBRConfigMap = MaterialEditorGui.currentMaterial.PBRConfigMap[%specI];
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%PBRConfigMap = MaterialEditorGui.searchForTexture(MaterialEditorGui.currentMaterial, %PBRConfigMap);
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MaterialEditorGui.currentMaterial.PBRConfigMap[%specI] = %PBRConfigMap;
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}
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for(%roughI = 0; %roughI < 4; %roughI++)
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@ -906,15 +906,15 @@ function MaterialEditorGui::guiSync( %this, %material )
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MaterialEditorPropertiesWindow-->isSRGBCheckbox.setValue((%material).isSRGB[%layer]);
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MaterialEditorPropertiesWindow-->invertSmoothnessCheckbox.setValue((%material).invertSmoothness[%layer]);
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if((%material).specularMap[%layer] $= "")
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if((%material).PBRConfigMap[%layer] $= "")
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{
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MaterialEditorPropertiesWindow-->specMapNameText.setText( "None" );
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MaterialEditorPropertiesWindow-->specMapDisplayBitmap.setBitmap( "tools/materialEditor/gui/unknownImage" );
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MaterialEditorPropertiesWindow-->PBRConfigMapNameText.setText( "None" );
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MaterialEditorPropertiesWindow-->PBRConfigMapDisplayBitmap.setBitmap( "tools/materialEditor/gui/unknownImage" );
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}
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else
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{
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MaterialEditorPropertiesWindow-->specMapNameText.setText( (%material).specularMap[%layer] );
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MaterialEditorPropertiesWindow-->specMapDisplayBitmap.setBitmap( (%material).specularMap[%layer] );
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MaterialEditorPropertiesWindow-->PBRConfigMapNameText.setText( (%material).PBRConfigMap[%layer] );
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MaterialEditorPropertiesWindow-->PBRConfigMapDisplayBitmap.setBitmap( (%material).PBRConfigMap[%layer] );
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}
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if((%material).roughMap[%layer] $= "")
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@ -1266,7 +1266,7 @@ function MaterialEditorGui::updateDetailNormalStrength(%this,%newStrength)
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MaterialEditorGui.updateActiveMaterial("detailNormalMapStrength[" @ %layer @ "]", %detailStrength);
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}
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function MaterialEditorGui::updateSpecMap(%this,%action)
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function MaterialEditorGui::updatePBRConfigMap(%this,%action)
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{
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%layer = MaterialEditorGui.currentLayer;
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@ -1277,20 +1277,20 @@ function MaterialEditorGui::updateSpecMap(%this,%action)
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{
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MaterialEditorGui.updateActiveMaterial("pixelSpecular[" @ MaterialEditorGui.currentLayer @ "]", 0);
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MaterialEditorPropertiesWindow-->specMapDisplayBitmap.setBitmap(%texture);
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MaterialEditorPropertiesWindow-->PBRConfigMapDisplayBitmap.setBitmap(%texture);
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%bitmap = MaterialEditorPropertiesWindow-->specMapDisplayBitmap.bitmap;
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%bitmap = MaterialEditorPropertiesWindow-->PBRConfigMapDisplayBitmap.bitmap;
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%bitmap = strreplace(%bitmap,"tools/materialEditor/scripts/","");
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MaterialEditorPropertiesWindow-->specMapDisplayBitmap.setBitmap(%bitmap);
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MaterialEditorPropertiesWindow-->specMapNameText.setText(%bitmap);
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MaterialEditorGui.updateActiveMaterial("specularMap[" @ %layer @ "]","\"" @ %bitmap @ "\"");
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MaterialEditorPropertiesWindow-->PBRConfigMapDisplayBitmap.setBitmap(%bitmap);
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MaterialEditorPropertiesWindow-->PBRConfigMapNameText.setText(%bitmap);
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MaterialEditorGui.updateActiveMaterial("PBRConfigMap[" @ %layer @ "]","\"" @ %bitmap @ "\"");
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}
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}
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else
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{
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MaterialEditorPropertiesWindow-->specMapNameText.setText("None");
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MaterialEditorPropertiesWindow-->specMapDisplayBitmap.setBitmap("tools/materialEditor/gui/unknownImage");
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MaterialEditorGui.updateActiveMaterial("specularMap[" @ %layer @ "]","");
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MaterialEditorPropertiesWindow-->PBRConfigMapNameText.setText("None");
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MaterialEditorPropertiesWindow-->PBRConfigMapDisplayBitmap.setBitmap("tools/materialEditor/gui/unknownImage");
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MaterialEditorGui.updateActiveMaterial("PBRConfigMap[" @ %layer @ "]","");
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}
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MaterialEditorGui.guiSync( materialEd_previewMaterial );
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