conversion lockin: cleans out eroneous editor refs to specmap and specularmap in favor of the desired PBRConfigMap var name for the combined (smooth,ao,metalness) map used throughout

This commit is contained in:
AzaezelX 2019-11-07 03:46:31 -06:00
parent fb67458eaf
commit 60d2b0a0f6
4 changed files with 28 additions and 28 deletions

View file

@ -385,10 +385,10 @@ function AssetBrowser::importMaterialAsset(%this, %assetItem)
%file.writeline(" AOMap[0] = \"" @ %assetItem.AOImageAsset.filePath @"\";");
%file.writeline(" AOMapAsset[0] = \"" @ %moduleName @ ":" @ %assetItem.AOImageAsset.assetName @"\";");
}
if(%assetItem.compositeImageAsset)
if(%assetItem.PBRConfigMapImageAsset)
{
%file.writeline(" CompositeMap[0] = \"" @ %assetItem.compositeImageAsset.filePath @"\";");
%file.writeline(" CompositeMapAsset[0] = \"" @ %moduleName @ ":" @ %assetItem.compositeImageAsset.assetName @"\";");
%file.writeline(" PBRConfigMap[0] = \"" @ %assetItem.compositeImageAsset.filePath @"\";");
%file.writeline(" PBRConfigMapAsset[0] = \"" @ %moduleName @ ":" @ %assetItem.compositeImageAsset.assetName @"\";");
}
%file.writeline("};");
%file.writeline("//--- OBJECT WRITE END ---");