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conversion lockin: cleans out eroneous editor refs to specmap and specularmap in favor of the desired PBRConfigMap var name for the combined (smooth,ao,metalness) map used throughout
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4 changed files with 28 additions and 28 deletions
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@ -304,7 +304,7 @@ void Material::initPersistFields()
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addField("invertSmoothness", TypeBool, Offset(mInvertSmoothness, Material), MAX_STAGES,
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"Treat Smoothness as Roughness");
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addField( "specularMap", TypeImageFilename, Offset(mPBRConfigMapFilename, Material), MAX_STAGES,
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addField( "PBRConfigMap", TypeImageFilename, Offset(mPBRConfigMapFilename, Material), MAX_STAGES,
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"Prepacked specular map texture. The RGB channels of this texture provide per-pixel reference values for: "
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"smoothness (R), Ambient Occlusion (G), and metalness(B)");
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