conversion lockin: cleans out eroneous editor refs to specmap and specularmap in favor of the desired PBRConfigMap var name for the combined (smooth,ao,metalness) map used throughout

This commit is contained in:
AzaezelX 2019-11-07 03:46:31 -06:00
parent fb67458eaf
commit 60d2b0a0f6
4 changed files with 28 additions and 28 deletions

View file

@ -304,7 +304,7 @@ void Material::initPersistFields()
addField("invertSmoothness", TypeBool, Offset(mInvertSmoothness, Material), MAX_STAGES,
"Treat Smoothness as Roughness");
addField( "specularMap", TypeImageFilename, Offset(mPBRConfigMapFilename, Material), MAX_STAGES,
addField( "PBRConfigMap", TypeImageFilename, Offset(mPBRConfigMapFilename, Material), MAX_STAGES,
"Prepacked specular map texture. The RGB channels of this texture provide per-pixel reference values for: "
"smoothness (R), Ambient Occlusion (G), and metalness(B)");