Includes the D3D feature level detection.

This commit is contained in:
Areloch 2017-07-05 22:27:37 -05:00
parent 0801a3cca8
commit 60b1922bc5
3 changed files with 96 additions and 19 deletions

View file

@ -107,6 +107,10 @@ GFXD3D11Device::GFXD3D11Device(U32 index)
mPixVersion = 0.0;
mVertexShaderTarget = String::EmptyString;
mPixelShaderTarget = String::EmptyString;
mShaderModel = String::EmptyString;
mDrawInstancesCount = 0;
mCardProfiler = NULL;
@ -317,10 +321,47 @@ void GFXD3D11Device::enumerateAdapters(Vector<GFXAdapter*> &adapterList)
toAdd->mAvailableModes.push_back(vmAdd);
}
//Check adapater can handle feature level 10
D3D_FEATURE_LEVEL deviceFeature;
ID3D11Device *pTmpDevice = nullptr;
// Create temp Direct3D11 device.
bool suitable = true;
UINT createDeviceFlags = D3D11_CREATE_DEVICE_SINGLETHREADED | D3D11_CREATE_DEVICE_BGRA_SUPPORT;
hr = D3D11CreateDevice(EnumAdapter, D3D_DRIVER_TYPE_UNKNOWN, NULL, createDeviceFlags, NULL, 0, D3D11_SDK_VERSION, &pTmpDevice, &deviceFeature, NULL);
if (FAILED(hr))
suitable = false;
if (deviceFeature < D3D_FEATURE_LEVEL_10_0)
suitable = false;
//double check we support required bgra format for LEVEL_10_0 & LEVEL_10_1
if (deviceFeature == D3D_FEATURE_LEVEL_10_0 || deviceFeature == D3D_FEATURE_LEVEL_10_1)
{
U32 formatSupported = 0;
pTmpDevice->CheckFormatSupport(DXGI_FORMAT_B8G8R8A8_UNORM, &formatSupported);
U32 flagsRequired = D3D11_FORMAT_SUPPORT_RENDER_TARGET | D3D11_FORMAT_SUPPORT_DISPLAY;
if (!(formatSupported && flagsRequired))
{
Con::printf("DXGI adapter: %s does not support BGRA", Description.c_str());
suitable = false;
}
}
delete[] displayModes;
SAFE_RELEASE(pTmpDevice);
SAFE_RELEASE(pOutput);
SAFE_RELEASE(EnumAdapter);
adapterList.push_back(toAdd);
if (suitable)
{
adapterList.push_back(toAdd);
}
else
{
Con::printf("DXGI adapter: %s does not support D3D11 feature level 10 or better", Description.c_str());
delete toAdd;
}
}
SAFE_RELEASE(DXGIFactory);
@ -406,9 +447,8 @@ void GFXD3D11Device::init(const GFXVideoMode &mode, PlatformWindow *window)
DXGI_SWAP_CHAIN_DESC d3dpp = setupPresentParams(mode, winHwnd);
D3D_FEATURE_LEVEL deviceFeature;
// TODO support at least feature level 10 to match GL
D3D_FEATURE_LEVEL pFeatureLevels[] = { D3D_FEATURE_LEVEL_11_1, D3D_FEATURE_LEVEL_11_0 };
D3D_FEATURE_LEVEL pFeatureLevels[] = { D3D_FEATURE_LEVEL_11_1, D3D_FEATURE_LEVEL_11_0, D3D_FEATURE_LEVEL_10_1, D3D_FEATURE_LEVEL_10_0 };
U32 nFeatureCount = ARRAYSIZE(pFeatureLevels);
D3D_DRIVER_TYPE driverType = D3D_DRIVER_TYPE_HARDWARE;// use D3D_DRIVER_TYPE_REFERENCE for reference device
// create a device, device context and swap chain using the information in the d3dpp struct
@ -422,7 +462,7 @@ void GFXD3D11Device::init(const GFXVideoMode &mode, PlatformWindow *window)
&d3dpp,
&mSwapChain,
&mD3DDevice,
&deviceFeature,
&mFeatureLevel,
&mD3DDeviceContext);
if(FAILED(hres))
@ -435,7 +475,7 @@ void GFXD3D11Device::init(const GFXVideoMode &mode, PlatformWindow *window)
&d3dpp,
&mSwapChain,
&mD3DDevice,
&deviceFeature,
&mFeatureLevel,
&mD3DDeviceContext);
//if we failed again than we definitely have a problem
if (FAILED(hres))
@ -482,10 +522,31 @@ void GFXD3D11Device::init(const GFXVideoMode &mode, PlatformWindow *window)
// Now reacquire all the resources we trashed earlier
reacquireDefaultPoolResources();
if (deviceFeature >= D3D_FEATURE_LEVEL_11_0)
//set vert/pixel shader targets
switch (mFeatureLevel)
{
case D3D_FEATURE_LEVEL_11_1:
case D3D_FEATURE_LEVEL_11_0:
mVertexShaderTarget = "vs_5_0";
mPixelShaderTarget = "ps_5_0";
mPixVersion = 5.0f;
else
AssertFatal(false, "GFXD3D11Device::init - We don't support anything below feature level 11.");
mShaderModel = "50";
break;
case D3D_FEATURE_LEVEL_10_1:
mVertexShaderTarget = "vs_4_1";
mPixelShaderTarget = "ps_4_1";
mPixVersion = 4.1f;
mShaderModel = "41";
break;
case D3D_FEATURE_LEVEL_10_0:
mVertexShaderTarget = "vs_4_0";
mPixelShaderTarget = "ps_4_0";
mPixVersion = 4.0f;
mShaderModel = "40";
break;
default:
AssertFatal(false, "GFXD3D11Device::init - We don't support this feature level");
}
D3D11_QUERY_DESC queryDesc;
queryDesc.Query = D3D11_QUERY_OCCLUSION;
@ -774,11 +835,12 @@ void GFXD3D11Device::setupGenericShaders(GenericShaderType type)
if(mGenericShader[GSColor] == NULL)
{
ShaderData *shaderData;
//shader model 4.0 is enough for the generic shaders
const char* shaderModel = "4.0";
shaderData = new ShaderData();
shaderData->setField("DXVertexShaderFile", String(Con::getVariable("$Core::CommonShaderPath")) + String("/fixedFunction/colorV.hlsl"));
shaderData->setField("DXPixelShaderFile", String(Con::getVariable("$Core::CommonShaderPath")) + String("/fixedFunction/colorP.hlsl"));
shaderData->setField("pixVersion", "5.0");
shaderData->setField("pixVersion", shaderModel);
shaderData->registerObject();
mGenericShader[GSColor] = shaderData->getShader();
mGenericShaderBuffer[GSColor] = mGenericShader[GSColor]->allocConstBuffer();
@ -788,7 +850,7 @@ void GFXD3D11Device::setupGenericShaders(GenericShaderType type)
shaderData = new ShaderData();
shaderData->setField("DXVertexShaderFile", String(Con::getVariable("$Core::CommonShaderPath")) + String("/fixedFunction/modColorTextureV.hlsl"));
shaderData->setField("DXPixelShaderFile", String(Con::getVariable("$Core::CommonShaderPath")) + String("/fixedFunction/modColorTextureP.hlsl"));
shaderData->setField("pixVersion", "5.0");
shaderData->setField("pixVersion", shaderModel);
shaderData->registerObject();
mGenericShader[GSModColorTexture] = shaderData->getShader();
mGenericShaderBuffer[GSModColorTexture] = mGenericShader[GSModColorTexture]->allocConstBuffer();
@ -798,7 +860,7 @@ void GFXD3D11Device::setupGenericShaders(GenericShaderType type)
shaderData = new ShaderData();
shaderData->setField("DXVertexShaderFile", String(Con::getVariable("$Core::CommonShaderPath")) + String("/fixedFunction/addColorTextureV.hlsl"));
shaderData->setField("DXPixelShaderFile", String(Con::getVariable("$Core::CommonShaderPath")) + String("/fixedFunction/addColorTextureP.hlsl"));
shaderData->setField("pixVersion", "5.0");
shaderData->setField("pixVersion", shaderModel);
shaderData->registerObject();
mGenericShader[GSAddColorTexture] = shaderData->getShader();
mGenericShaderBuffer[GSAddColorTexture] = mGenericShader[GSAddColorTexture]->allocConstBuffer();
@ -808,7 +870,7 @@ void GFXD3D11Device::setupGenericShaders(GenericShaderType type)
shaderData = new ShaderData();
shaderData->setField("DXVertexShaderFile", String(Con::getVariable("$Core::CommonShaderPath")) + String("/fixedFunction/textureV.hlsl"));
shaderData->setField("DXPixelShaderFile", String(Con::getVariable("$Core::CommonShaderPath")) + String("/fixedFunction/textureP.hlsl"));
shaderData->setField("pixVersion", "5.0");
shaderData->setField("pixVersion", shaderModel);
shaderData->registerObject();
mGenericShader[GSTexture] = shaderData->getShader();
mGenericShaderBuffer[GSTexture] = mGenericShader[GSTexture]->allocConstBuffer();