mirror of
https://github.com/TorqueGameEngines/Torque3D.git
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Adds test shapes of Kork and SpaceOrc
Sidestep of memleak from CSF at the moment Minor fixes and corrections with asset importing and loose files WIP of updated options menu
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parent
6eb997c449
commit
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41 changed files with 804 additions and 193 deletions
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<ImageAsset
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canSave="true"
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canSaveDynamicFields="true"
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AssetName="player_Albedo"
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imageFile="@assetFile=player_Albedo.png"
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useMips="true"
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isHDRImage="false"
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originalFilePath="E:/Gamedev/Art/TorqueCharacters/OrcMage/player_Albedo.png"
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VersionId="1" />
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BIN
Templates/BaseGame/game/data/Kork/Images/player_Albedo.png
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Templates/BaseGame/game/data/Kork/Images/player_Albedo.png
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10
Templates/BaseGame/game/data/Kork/Kork.cs
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Templates/BaseGame/game/data/Kork/Kork.cs
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function Kork::onCreate(%this)
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{
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}
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function Kork::onDestroy(%this)
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{
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}
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25
Templates/BaseGame/game/data/Kork/Kork.module
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Templates/BaseGame/game/data/Kork/Kork.module
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<ModuleDefinition
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canSave="true"
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canSaveDynamicFields="true"
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ModuleId="Kork"
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VersionId="1"
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Group="Game"
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scriptFile="Kork.cs"
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CreateFunction="onCreate"
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DestroyFunction="onDestroy">
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<DeclaredAssets
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canSave="true"
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canSaveDynamicFields="true"
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Extension="asset.taml"
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Recurse="true" />
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<AutoloadAssets
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canSave="true"
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canSaveDynamicFields="true"
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AssetType="ComponentAsset"
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Recurse="true" />
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<AutoloadAssets
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canSave="true"
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canSaveDynamicFields="true"
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AssetType="GUIAsset"
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Recurse="true" />
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</ModuleDefinition>
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<ShapeAsset
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canSave="true"
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canSaveDynamicFields="true"
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AssetName="OrcMage"
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fileName="@assetFile=OrcMage.dts"
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isNewShape="1"
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materialSlot0="@Asset=Kork:player_mat"
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originalFilePath="E:/Gamedev/Art/TorqueCharacters/OrcMage/OrcMage.dts"
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VersionId="1" />
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5
Templates/BaseGame/game/data/Kork/Shapes/OrcMage.cs
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Templates/BaseGame/game/data/Kork/Shapes/OrcMage.cs
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singleton TSShapeConstructor(OrcMageDts)
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{
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baseShape = "./OrcMage.dts";
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};
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BIN
Templates/BaseGame/game/data/Kork/Shapes/OrcMage.dts
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Templates/BaseGame/game/data/Kork/Shapes/OrcMage.dts
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<MaterialAsset
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canSave="true"
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canSaveDynamicFields="true"
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AssetName="player_mat"
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scriptFile="@assetFile=player_mat.cs"
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materialDefinitionName="player_mat"
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imageMap0="@Asset=Kork:player_Albedo"
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shaderGraph="data/Kork/materials/player.sgf"
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VersionId="1" />
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//--- OBJECT WRITE BEGIN ---
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singleton Material(player_mat) {
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mapTo = "player";
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DiffuseMapAsset[0] = "Kork:player_Albedo";
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};
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//--- OBJECT WRITE END ---
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