diff --git a/Templates/BaseGame/game/core/postFX/scripts/Caustics/CausticsPostFX.cs b/Templates/BaseGame/game/core/postFX/scripts/Caustics/CausticsPostFX.cs index 418daa330..4df9e37d2 100644 --- a/Templates/BaseGame/game/core/postFX/scripts/Caustics/CausticsPostFX.cs +++ b/Templates/BaseGame/game/core/postFX/scripts/Caustics/CausticsPostFX.cs @@ -36,10 +36,10 @@ singleton GFXStateBlockData( PFX_CausticsStateBlock : PFX_DefaultStateBlock ) singleton ShaderData( PFX_CausticsShader ) { DXVertexShaderFile = $Core::CommonShaderPath @ "/postFX/postFxV.hlsl"; - DXPixelShaderFile = "./causticsP.hlsl"; + DXPixelShaderFile = "./CausticsPostFXP.hlsl"; OGLVertexShaderFile = $Core::CommonShaderPath @ "/postFX/gl/postFxV.glsl"; - OGLPixelShaderFile = "./causticsP.glsl"; + OGLPixelShaderFile = "./CausticsPostFXP.glsl"; samplerNames[0] = "$deferredTex"; samplerNames[1] = "$causticsTex0"; diff --git a/Templates/BaseGame/game/core/postFX/scripts/Caustics/CausticsPostFXP.hlsl b/Templates/BaseGame/game/core/postFX/scripts/Caustics/CausticsPostFXP.hlsl index 345eec178..ee75fca52 100644 --- a/Templates/BaseGame/game/core/postFX/scripts/Caustics/CausticsPostFXP.hlsl +++ b/Templates/BaseGame/game/core/postFX/scripts/Caustics/CausticsPostFXP.hlsl @@ -20,7 +20,7 @@ // IN THE SOFTWARE. //----------------------------------------------------------------------------- -#include "core/rendering/shaders/postFx.hlsl" +#include "core/rendering/shaders/postFX/postFx.hlsl" #include "core/rendering/shaders/shaderModelAutoGen.hlsl" uniform float accumTime;