mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-07-13 15:44:36 +00:00
Force proper update of box probe when attenuation changes
Fixed multiple case sensitivity issues Adds GL ARB check for cubemap arrays for certain cases where the driver only supports the extension, not as core Fixes undeeded namespace declaration in an inline operator function Cleaned up/reordered some modules default in the data dir WIP of Das Boot test map Begun refactoring visualizer tools Added default cloud and water textures to core/rendering so water and cloud objects work correctly Added default Fog_Cube mesh so volumetric fog works correctly
This commit is contained in:
parent
ab9fc302fc
commit
600859bd63
162 changed files with 1198 additions and 3160 deletions
BIN
Templates/Modules/Verve/art/shapes/VervePathTutorial/BLACK.png
Normal file
BIN
Templates/Modules/Verve/art/shapes/VervePathTutorial/BLACK.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 2.8 KiB |
1258
Templates/Modules/Verve/art/shapes/VervePathTutorial/DemoRoomLrg.dae
Normal file
1258
Templates/Modules/Verve/art/shapes/VervePathTutorial/DemoRoomLrg.dae
Normal file
File diff suppressed because it is too large
Load diff
219
Templates/Modules/Verve/art/shapes/VervePathTutorial/Door.dae
Normal file
219
Templates/Modules/Verve/art/shapes/VervePathTutorial/Door.dae
Normal file
|
|
@ -0,0 +1,219 @@
|
|||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.0">
|
||||
<asset>
|
||||
<contributor>
|
||||
<author />
|
||||
<authoring_tool>Torque 3D 2009 Interior Exporter</authoring_tool>
|
||||
<comments />
|
||||
</contributor>
|
||||
<created>8/09/2009 2:52:45 PM</created>
|
||||
<modified>8/09/2009 2:52:45 PM</modified>
|
||||
<revision />
|
||||
<title />
|
||||
<subject />
|
||||
<keywords />
|
||||
<unit meter="1.000000" />
|
||||
<up_axis>Z_UP</up_axis>
|
||||
</asset>
|
||||
<library_images>
|
||||
<image id="PILLAR128X128G-Diffuse" name="PILLAR128X128G-Diffuse">
|
||||
<init_from>file://PILLAR128X128G.png</init_from>
|
||||
</image>
|
||||
<image id="FULL128X128G-Diffuse" name="FULL128X128G-Diffuse">
|
||||
<init_from>file://FULL128X128G.png</init_from>
|
||||
</image>
|
||||
<image id="BLACK-Diffuse" name="BLACK-Diffuse">
|
||||
<init_from>file://BLACK.png</init_from>
|
||||
</image>
|
||||
</library_images>
|
||||
<library_materials>
|
||||
<material id="PILLAR128X128G" name="PILLAR128X128G">
|
||||
<instance_effect url="#PILLAR128X128G-fx" />
|
||||
</material>
|
||||
<material id="FULL128X128G" name="FULL128X128G">
|
||||
<instance_effect url="#FULL128X128G-fx" />
|
||||
</material>
|
||||
<material id="BLACK" name="BLACK">
|
||||
<instance_effect url="#BLACK-fx" />
|
||||
</material>
|
||||
</library_materials>
|
||||
<library_effects>
|
||||
<effect id="PILLAR128X128G-fx" name="PILLAR128X128G-fx">
|
||||
<profile_COMMON>
|
||||
<technique sid="standard">
|
||||
<phong>
|
||||
<diffuse>
|
||||
<texture texture="PILLAR128X128G-Diffuse" texcoord="CHANNEL0">
|
||||
<extra>
|
||||
<technique profile="MAYA">
|
||||
<wrapU sid="wrapU0">TRUE</wrapU>
|
||||
<wrapV sid="wrapV0">TRUE</wrapV>
|
||||
<blend_mode>ADD</blend_mode>
|
||||
</technique>
|
||||
</extra>
|
||||
</texture>
|
||||
</diffuse>
|
||||
</phong>
|
||||
</technique>
|
||||
</profile_COMMON>
|
||||
</effect>
|
||||
<effect id="FULL128X128G-fx" name="FULL128X128G-fx">
|
||||
<profile_COMMON>
|
||||
<technique sid="standard">
|
||||
<phong>
|
||||
<diffuse>
|
||||
<texture texture="FULL128X128G-Diffuse" texcoord="CHANNEL0">
|
||||
<extra>
|
||||
<technique profile="MAYA">
|
||||
<wrapU sid="wrapU0">TRUE</wrapU>
|
||||
<wrapV sid="wrapV0">TRUE</wrapV>
|
||||
<blend_mode>ADD</blend_mode>
|
||||
</technique>
|
||||
</extra>
|
||||
</texture>
|
||||
</diffuse>
|
||||
</phong>
|
||||
</technique>
|
||||
</profile_COMMON>
|
||||
</effect>
|
||||
<effect id="BLACK-fx" name="BLACK-fx">
|
||||
<profile_COMMON>
|
||||
<technique sid="standard">
|
||||
<phong>
|
||||
<diffuse>
|
||||
<texture texture="BLACK-Diffuse" texcoord="CHANNEL0">
|
||||
<extra>
|
||||
<technique profile="MAYA">
|
||||
<wrapU sid="wrapU0">TRUE</wrapU>
|
||||
<wrapV sid="wrapV0">TRUE</wrapV>
|
||||
<blend_mode>ADD</blend_mode>
|
||||
</technique>
|
||||
</extra>
|
||||
</texture>
|
||||
</diffuse>
|
||||
</phong>
|
||||
</technique>
|
||||
</profile_COMMON>
|
||||
</effect>
|
||||
</library_effects>
|
||||
<library_geometries>
|
||||
<geometry id="Door-lib" name="DoorMesh">
|
||||
<mesh>
|
||||
<source id="Door-Position">
|
||||
<float_array id="Door-Position-array" count="24">
|
||||
2.0000 -0.2500 -2.0000
|
||||
2.0000 -0.2500 2.0000
|
||||
2.0000 0.2500 -2.0000
|
||||
2.0000 0.2500 2.0000
|
||||
-2.0000 -0.2500 -2.0000
|
||||
-2.0000 0.2500 -2.0000
|
||||
-2.0000 -0.2500 2.0000
|
||||
-2.0000 0.2500 2.0000
|
||||
</float_array>
|
||||
<technique_common>
|
||||
<accessor source="#Door-Position-array" count="8" stride="3">
|
||||
<param name="X" type="float" />
|
||||
<param name="Y" type="float" />
|
||||
<param name="Z" type="float" />
|
||||
</accessor>
|
||||
</technique_common>
|
||||
</source>
|
||||
<source id="Door-Normal">
|
||||
<float_array id="Door-Normal-array" count="18">
|
||||
1.0000 -0.0000 -0.0000
|
||||
-1.0000 -0.0000 -0.0000
|
||||
-0.0000 1.0000 -0.0000
|
||||
-0.0000 -1.0000 -0.0000
|
||||
-0.0000 -0.0000 1.0000
|
||||
-0.0000 -0.0000 -1.0000
|
||||
</float_array>
|
||||
<technique_common>
|
||||
<accessor source="#Door-Normal-array" count="6" stride="3">
|
||||
<param name="X" type="float" />
|
||||
<param name="Y" type="float" />
|
||||
<param name="Z" type="float" />
|
||||
</accessor>
|
||||
</technique_common>
|
||||
</source>
|
||||
<source id="Door-UV0">
|
||||
<float_array id="Door-UV0-array" count="28">
|
||||
5.7500 0.0000
|
||||
5.7500 1.0000
|
||||
6.0000 0.0000
|
||||
6.0000 1.0000
|
||||
-5.7500 0.0000
|
||||
-6.0000 0.0000
|
||||
-5.7500 1.0000
|
||||
-6.0000 1.0000
|
||||
1.0000 0.0000
|
||||
0.0000 0.0000
|
||||
1.0000 1.0000
|
||||
0.0000 1.0000
|
||||
8.0000 0.0000
|
||||
8.0000 1.0000
|
||||
</float_array>
|
||||
<technique_common>
|
||||
<accessor source="#Door-UV0-array" count="14" stride="2">
|
||||
<param name="S" type="float" />
|
||||
<param name="T" type="float" />
|
||||
</accessor>
|
||||
</technique_common>
|
||||
</source>
|
||||
<vertices id="Door-Vertex">
|
||||
<input semantic="POSITION" source="#Door-Position" />
|
||||
</vertices>
|
||||
<triangles material="PILLAR128X128G" count="4">
|
||||
<input semantic="VERTEX" offset="0" source="#Door-Vertex" />
|
||||
<input semantic="NORMAL" offset="1" source="#Door-Normal" />
|
||||
<input semantic="TEXCOORD" offset="2" set="0" source="#Door-UV0" />
|
||||
<p>
|
||||
3 0 3 1 0 1 0 0 0
|
||||
2 0 2 3 0 3 0 0 0
|
||||
7 1 7 5 1 5 4 1 4
|
||||
6 1 6 7 1 7 4 1 4
|
||||
</p>
|
||||
</triangles>
|
||||
<triangles material="FULL128X128G" count="4">
|
||||
<input semantic="VERTEX" offset="0" source="#Door-Vertex" />
|
||||
<input semantic="NORMAL" offset="1" source="#Door-Normal" />
|
||||
<input semantic="TEXCOORD" offset="2" set="0" source="#Door-UV0" />
|
||||
<p>
|
||||
3 2 11 2 2 9 5 2 8
|
||||
7 2 10 3 2 11 5 2 8
|
||||
1 3 10 6 3 11 4 3 9
|
||||
0 3 8 1 3 10 4 3 9
|
||||
</p>
|
||||
</triangles>
|
||||
<triangles material="BLACK" count="4">
|
||||
<input semantic="VERTEX" offset="0" source="#Door-Vertex" />
|
||||
<input semantic="NORMAL" offset="1" source="#Door-Normal" />
|
||||
<input semantic="TEXCOORD" offset="2" set="0" source="#Door-UV0" />
|
||||
<p>
|
||||
3 4 13 7 4 11 6 4 9
|
||||
1 4 12 3 4 13 6 4 9
|
||||
2 5 11 0 5 9 4 5 12
|
||||
5 5 13 2 5 11 4 5 12
|
||||
</p>
|
||||
</triangles>
|
||||
</mesh>
|
||||
</geometry>
|
||||
</library_geometries>
|
||||
<library_visual_scenes>
|
||||
<visual_scene id="RootNode" name="RootNode">
|
||||
<node id="Door" name="Door">
|
||||
<instance_geometry url="#Door-lib">
|
||||
<bind_material>
|
||||
<technique_common>
|
||||
<instance_material symbol="PILLAR128X128G" target="#PILLAR128X128G" />
|
||||
<instance_material symbol="FULL128X128G" target="#FULL128X128G" />
|
||||
<instance_material symbol="BLACK" target="#BLACK" />
|
||||
</technique_common>
|
||||
</bind_material>
|
||||
</instance_geometry>
|
||||
</node>
|
||||
</visual_scene>
|
||||
</library_visual_scenes>
|
||||
<scene>
|
||||
<instance_visual_scene url="#RootNode" />
|
||||
</scene>
|
||||
</COLLADA>
|
||||
|
|
@ -0,0 +1,180 @@
|
|||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.0">
|
||||
<asset>
|
||||
<contributor>
|
||||
<author />
|
||||
<authoring_tool>Torque 3D 2009 Interior Exporter</authoring_tool>
|
||||
<comments />
|
||||
</contributor>
|
||||
<created>12/09/2009 9:50:04 AM</created>
|
||||
<modified>12/09/2009 9:50:04 AM</modified>
|
||||
<revision />
|
||||
<title />
|
||||
<subject />
|
||||
<keywords />
|
||||
<unit meter="1.000000" />
|
||||
<up_axis>Z_UP</up_axis>
|
||||
</asset>
|
||||
<library_images>
|
||||
<image id="DemoRoomLrg_PILLAR128X128G-Diffuse" name="DemoRoomLrg_PILLAR128X128G-Diffuse">
|
||||
<init_from>file://PILLAR128X128G.png</init_from>
|
||||
</image>
|
||||
<image id="DemoRoomLrg_FULL128X128G-Diffuse" name="DemoRoomLrg_FULL128X128G-Diffuse">
|
||||
<init_from>file://FULL128X128G.png</init_from>
|
||||
</image>
|
||||
</library_images>
|
||||
<library_materials>
|
||||
<material id="DemoRoomLrg_PILLAR128X128G" name="DemoRoomLrg_PILLAR128X128G">
|
||||
<instance_effect url="#DemoRoomLrg_PILLAR128X128G-fx" />
|
||||
</material>
|
||||
<material id="DemoRoomLrg_FULL128X128G" name="DemoRoomLrg_FULL128X128G">
|
||||
<instance_effect url="#DemoRoomLrg_FULL128X128G-fx" />
|
||||
</material>
|
||||
</library_materials>
|
||||
<library_effects>
|
||||
<effect id="DemoRoomLrg_PILLAR128X128G-fx" name="DemoRoomLrg_PILLAR128X128G-fx">
|
||||
<profile_COMMON>
|
||||
<technique sid="standard">
|
||||
<phong>
|
||||
<diffuse>
|
||||
<texture texture="DemoRoomLrg_PILLAR128X128G-Diffuse" texcoord="CHANNEL0">
|
||||
<extra>
|
||||
<technique profile="MAYA">
|
||||
<wrapU sid="wrapU0">TRUE</wrapU>
|
||||
<wrapV sid="wrapV0">TRUE</wrapV>
|
||||
<blend_mode>ADD</blend_mode>
|
||||
</technique>
|
||||
</extra>
|
||||
</texture>
|
||||
</diffuse>
|
||||
</phong>
|
||||
</technique>
|
||||
</profile_COMMON>
|
||||
</effect>
|
||||
<effect id="DemoRoomLrg_FULL128X128G-fx" name="DemoRoomLrg_FULL128X128G-fx">
|
||||
<profile_COMMON>
|
||||
<technique sid="standard">
|
||||
<phong>
|
||||
<diffuse>
|
||||
<texture texture="DemoRoomLrg_FULL128X128G-Diffuse" texcoord="CHANNEL0">
|
||||
<extra>
|
||||
<technique profile="MAYA">
|
||||
<wrapU sid="wrapU0">TRUE</wrapU>
|
||||
<wrapV sid="wrapV0">TRUE</wrapV>
|
||||
<blend_mode>ADD</blend_mode>
|
||||
</technique>
|
||||
</extra>
|
||||
</texture>
|
||||
</diffuse>
|
||||
</phong>
|
||||
</technique>
|
||||
</profile_COMMON>
|
||||
</effect>
|
||||
</library_effects>
|
||||
<library_geometries>
|
||||
<geometry id="ElevatorPlatform_5c1b8cbb-lib" name="ElevatorPlatform_5c1b8cbbMesh">
|
||||
<mesh>
|
||||
<source id="ElevatorPlatform_5c1b8cbb-Position">
|
||||
<float_array id="ElevatorPlatform_5c1b8cbb-Position-array" count="24">
|
||||
2.0000 -1.7500 -0.2500
|
||||
2.0000 -1.7500 0.2500
|
||||
2.0000 1.7500 -0.2500
|
||||
2.0000 1.7500 0.2500
|
||||
-2.0000 -1.7500 -0.2500
|
||||
-2.0000 1.7500 -0.2500
|
||||
-2.0000 -1.7500 0.2500
|
||||
-2.0000 1.7500 0.2500
|
||||
</float_array>
|
||||
<technique_common>
|
||||
<accessor source="#ElevatorPlatform_5c1b8cbb-Position-array" count="8" stride="3">
|
||||
<param name="X" type="float" />
|
||||
<param name="Y" type="float" />
|
||||
<param name="Z" type="float" />
|
||||
</accessor>
|
||||
</technique_common>
|
||||
</source>
|
||||
<source id="ElevatorPlatform_5c1b8cbb-Normal">
|
||||
<float_array id="ElevatorPlatform_5c1b8cbb-Normal-array" count="18">
|
||||
1.0000 -0.0000 -0.0000
|
||||
-1.0000 -0.0000 -0.0000
|
||||
-0.0000 1.0000 -0.0000
|
||||
-0.0000 -1.0000 -0.0000
|
||||
-0.0000 -0.0000 1.0000
|
||||
-0.0000 -0.0000 -1.0000
|
||||
</float_array>
|
||||
<technique_common>
|
||||
<accessor source="#ElevatorPlatform_5c1b8cbb-Normal-array" count="6" stride="3">
|
||||
<param name="X" type="float" />
|
||||
<param name="Y" type="float" />
|
||||
<param name="Z" type="float" />
|
||||
</accessor>
|
||||
</technique_common>
|
||||
</source>
|
||||
<source id="ElevatorPlatform_5c1b8cbb-UV0">
|
||||
<float_array id="ElevatorPlatform_5c1b8cbb-UV0-array" count="16">
|
||||
3.2500 -1.0000
|
||||
3.0000 -1.0000
|
||||
3.2500 0.0000
|
||||
3.0000 0.0000
|
||||
0.0000 -1.0000
|
||||
0.0000 0.0000
|
||||
1.0000 -1.0000
|
||||
1.0000 0.0000
|
||||
</float_array>
|
||||
<technique_common>
|
||||
<accessor source="#ElevatorPlatform_5c1b8cbb-UV0-array" count="8" stride="2">
|
||||
<param name="S" type="float" />
|
||||
<param name="T" type="float" />
|
||||
</accessor>
|
||||
</technique_common>
|
||||
</source>
|
||||
<vertices id="ElevatorPlatform_5c1b8cbb-Vertex">
|
||||
<input semantic="POSITION" source="#ElevatorPlatform_5c1b8cbb-Position" />
|
||||
</vertices>
|
||||
<triangles material="DemoRoomLrg_PILLAR128X128G" count="8">
|
||||
<input semantic="VERTEX" offset="0" source="#ElevatorPlatform_5c1b8cbb-Vertex" />
|
||||
<input semantic="NORMAL" offset="1" source="#ElevatorPlatform_5c1b8cbb-Normal" />
|
||||
<input semantic="TEXCOORD" offset="2" set="0" source="#ElevatorPlatform_5c1b8cbb-UV0" />
|
||||
<p>
|
||||
3 0 3 1 0 1 0 0 0
|
||||
2 0 2 3 0 3 0 0 0
|
||||
7 1 1 5 1 0 4 1 2
|
||||
6 1 3 7 1 1 4 1 2
|
||||
3 2 1 2 2 0 5 2 2
|
||||
7 2 3 3 2 1 5 2 2
|
||||
1 3 3 6 3 1 4 3 0
|
||||
0 3 2 1 3 3 4 3 0
|
||||
</p>
|
||||
</triangles>
|
||||
<triangles material="DemoRoomLrg_FULL128X128G" count="4">
|
||||
<input semantic="VERTEX" offset="0" source="#ElevatorPlatform_5c1b8cbb-Vertex" />
|
||||
<input semantic="NORMAL" offset="1" source="#ElevatorPlatform_5c1b8cbb-Normal" />
|
||||
<input semantic="TEXCOORD" offset="2" set="0" source="#ElevatorPlatform_5c1b8cbb-UV0" />
|
||||
<p>
|
||||
3 4 7 7 4 5 6 4 4
|
||||
1 4 6 3 4 7 6 4 4
|
||||
2 5 5 0 5 4 4 5 6
|
||||
5 5 7 2 5 5 4 5 6
|
||||
</p>
|
||||
</triangles>
|
||||
</mesh>
|
||||
</geometry>
|
||||
</library_geometries>
|
||||
<library_visual_scenes>
|
||||
<visual_scene id="RootNode" name="RootNode">
|
||||
<node id="ElevatorPlatform_5c1b8cbb" name="ElevatorPlatform_5c1b8cbb">
|
||||
<instance_geometry url="#ElevatorPlatform_5c1b8cbb-lib">
|
||||
<bind_material>
|
||||
<technique_common>
|
||||
<instance_material symbol="DemoRoomLrg_PILLAR128X128G" target="#DemoRoomLrg_PILLAR128X128G" />
|
||||
<instance_material symbol="DemoRoomLrg_FULL128X128G" target="#DemoRoomLrg_FULL128X128G" />
|
||||
</technique_common>
|
||||
</bind_material>
|
||||
</instance_geometry>
|
||||
</node>
|
||||
</visual_scene>
|
||||
</library_visual_scenes>
|
||||
<scene>
|
||||
<instance_visual_scene url="#RootNode" />
|
||||
</scene>
|
||||
</COLLADA>
|
||||
Binary file not shown.
|
After Width: | Height: | Size: 3.2 KiB |
Binary file not shown.
|
After Width: | Height: | Size: 2.9 KiB |
Binary file not shown.
|
After Width: | Height: | Size: 4.8 KiB |
|
|
@ -0,0 +1,179 @@
|
|||
//--- Door.dae MATERIALS BEGIN ---
|
||||
singleton Material(Door_PILLAR128X128G)
|
||||
{
|
||||
mapTo = "PILLAR128X128G";
|
||||
|
||||
diffuseMap[0] = "PILLAR128X128G";
|
||||
normalMap[0] = "";
|
||||
specularMap[0] = "";
|
||||
|
||||
diffuseColor[0] = "1 1 1 1";
|
||||
specular[0] = "1 1 1 1";
|
||||
specularPower[0] = 8;
|
||||
pixelSpecular[0] = false;
|
||||
emissive[0] = false;
|
||||
|
||||
doubleSided = false;
|
||||
translucent = false;
|
||||
translucentBlendOp = "None";
|
||||
};
|
||||
|
||||
singleton Material(Door_FULL128X128G)
|
||||
{
|
||||
mapTo = "FULL128X128G";
|
||||
|
||||
diffuseMap[0] = "FULL128X128G";
|
||||
normalMap[0] = "";
|
||||
specularMap[0] = "";
|
||||
|
||||
diffuseColor[0] = "1 1 1 1";
|
||||
specular[0] = "1 1 1 1";
|
||||
specularPower[0] = 8;
|
||||
pixelSpecular[0] = false;
|
||||
emissive[0] = false;
|
||||
|
||||
doubleSided = false;
|
||||
translucent = false;
|
||||
translucentBlendOp = "None";
|
||||
};
|
||||
|
||||
singleton Material(Door_BLACK)
|
||||
{
|
||||
mapTo = "BLACK";
|
||||
|
||||
diffuseMap[0] = "BLACK";
|
||||
normalMap[0] = "";
|
||||
specularMap[0] = "";
|
||||
|
||||
diffuseColor[0] = "1 1 1 1";
|
||||
specular[0] = "1 1 1 1";
|
||||
specularPower[0] = 8;
|
||||
pixelSpecular[0] = false;
|
||||
emissive[0] = false;
|
||||
|
||||
doubleSided = false;
|
||||
translucent = false;
|
||||
translucentBlendOp = "None";
|
||||
};
|
||||
|
||||
//--- Door.dae MATERIALS END ---
|
||||
|
||||
//--- DemoRoomLrg.dae MATERIALS BEGIN ---
|
||||
singleton Material(DemoRoomLrg_BLACK)
|
||||
{
|
||||
mapTo = "BLACK";
|
||||
|
||||
diffuseMap[0] = "BLACK";
|
||||
normalMap[0] = "";
|
||||
specularMap[0] = "";
|
||||
|
||||
diffuseColor[0] = "1 1 1 1";
|
||||
specular[0] = "1 1 1 1";
|
||||
specularPower[0] = 8;
|
||||
pixelSpecular[0] = false;
|
||||
emissive[0] = false;
|
||||
|
||||
doubleSided = false;
|
||||
translucent = false;
|
||||
translucentBlendOp = "None";
|
||||
};
|
||||
|
||||
singleton Material(DemoRoomLrg_FULL128X128G)
|
||||
{
|
||||
mapTo = "FULL128X128G";
|
||||
|
||||
diffuseMap[0] = "FULL128X128G";
|
||||
normalMap[0] = "";
|
||||
specularMap[0] = "";
|
||||
|
||||
diffuseColor[0] = "1 1 1 1";
|
||||
specular[0] = "1 1 1 1";
|
||||
specularPower[0] = 8;
|
||||
pixelSpecular[0] = false;
|
||||
emissive[0] = false;
|
||||
|
||||
doubleSided = false;
|
||||
translucent = false;
|
||||
translucentBlendOp = "None";
|
||||
};
|
||||
|
||||
singleton Material(DemoRoomLrg_PILLAR128X128G)
|
||||
{
|
||||
mapTo = "PILLAR128X128G";
|
||||
|
||||
diffuseMap[0] = "PILLAR128X128G";
|
||||
normalMap[0] = "";
|
||||
specularMap[0] = "";
|
||||
|
||||
diffuseColor[0] = "1 1 1 1";
|
||||
specular[0] = "1 1 1 1";
|
||||
specularPower[0] = 8;
|
||||
pixelSpecular[0] = false;
|
||||
emissive[0] = false;
|
||||
|
||||
doubleSided = false;
|
||||
translucent = false;
|
||||
translucentBlendOp = "None";
|
||||
};
|
||||
|
||||
singleton Material(DemoRoomLrg_FULL64X64G)
|
||||
{
|
||||
mapTo = "FULL64X64G";
|
||||
|
||||
diffuseMap[0] = "FULL64X64G";
|
||||
normalMap[0] = "";
|
||||
specularMap[0] = "";
|
||||
|
||||
diffuseColor[0] = "1 1 1 1";
|
||||
specular[0] = "1 1 1 1";
|
||||
specularPower[0] = 8;
|
||||
pixelSpecular[0] = false;
|
||||
emissive[0] = false;
|
||||
|
||||
doubleSided = false;
|
||||
translucent = false;
|
||||
translucentBlendOp = "None";
|
||||
};
|
||||
|
||||
//--- DemoRoomLrg.dae MATERIALS END ---
|
||||
//--- ElevatorPlatform.dae MATERIALS BEGIN ---
|
||||
singleton Material(ElevatorPlatform_DemoRoomLrg_PILLAR128X128G)
|
||||
{
|
||||
mapTo = "DemoRoomLrg_PILLAR128X128G";
|
||||
|
||||
diffuseMap[0] = "PILLAR128X128G";
|
||||
normalMap[0] = "";
|
||||
specularMap[0] = "";
|
||||
|
||||
diffuseColor[0] = "1 1 1 1";
|
||||
specular[0] = "1 1 1 1";
|
||||
specularPower[0] = 8;
|
||||
pixelSpecular[0] = false;
|
||||
emissive[0] = false;
|
||||
|
||||
doubleSided = false;
|
||||
translucent = false;
|
||||
translucentBlendOp = "None";
|
||||
};
|
||||
|
||||
singleton Material(ElevatorPlatform_DemoRoomLrg_FULL128X128G)
|
||||
{
|
||||
mapTo = "DemoRoomLrg_FULL128X128G";
|
||||
|
||||
diffuseMap[0] = "FULL128X128G";
|
||||
normalMap[0] = "";
|
||||
specularMap[0] = "";
|
||||
|
||||
diffuseColor[0] = "1 1 1 1";
|
||||
specular[0] = "1 1 1 1";
|
||||
specularPower[0] = 8;
|
||||
pixelSpecular[0] = false;
|
||||
emissive[0] = false;
|
||||
|
||||
doubleSided = false;
|
||||
translucent = false;
|
||||
translucentBlendOp = "None";
|
||||
};
|
||||
|
||||
//--- ElevatorPlatform.dae MATERIALS END ---
|
||||
|
||||
Loading…
Add table
Add a link
Reference in a new issue