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stateblocks: skylight uses one+(dest)zero. probes use (src)alpha+(dst(1.0-alpha) for a lerp blend. skylight writes out 0 alpha to ensure probes always win if even only a little.
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2 changed files with 3 additions and 3 deletions
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@ -780,7 +780,7 @@ bool ReflectProbeMatInstance::setupPass(SceneRenderState *state, const SceneData
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desc.setZReadWrite(false);
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desc.zWriteEnable = false;
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desc.setCullMode(GFXCullNone);
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desc.setBlend(true, GFXBlendSrcAlpha, GFXBlendDestAlpha, GFXBlendOpMax);
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desc.setBlend(true, GFXBlendSrcAlpha, GFXBlendInvDestAlpha, GFXBlendOpAdd);
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mProjectionState = GFX->createStateBlock(desc);
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}
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// Now override stateblock with our own
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@ -805,7 +805,7 @@ bool SkylightMatInstance::setupPass(SceneRenderState *state, const SceneData &sg
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desc.setZReadWrite(false);
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desc.zWriteEnable = false;
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desc.setCullMode(GFXCullNone);
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desc.setBlend(true, GFXBlendSrcAlpha, GFXBlendDestAlpha, GFXBlendOpMax);
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desc.setBlend(true, GFXBlendOne, GFXBlendZero, GFXBlendOpAdd);
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//desc.setBlend(false);
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mProjectionState = GFX->createStateBlock(desc);
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}
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