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Made GuiFadeinBitmapCtrl not only respond to mouse and keyboard events, but gamepad events as well, allowing gamepad inputs to skip opening splash pages
Ensured that guiGameListMenuCtrl adjusts values for rows marked as sliders via the left and right gamepad actions Corrected the button maps for look and move on the gamepad for the ExampleModule's default movement binds Fixed ExampleModule's default keybinds so alt+enter correctly toggles fullscreen Fixed joinServerMenu so it has a guiInputCtrl that can catch keybind events and pass them to the menuInputButtons Removed erroneous input consumption on OptionsMenuList Removed unneeded check against Graphics API list Flipped order of Anti Aliasing option to match ordering of the others Removed old, unneeded legacy option menu script files Added logic for message boxes to automatically return active MenuInputButton control to the holder before it was pushed Added fill color for the UI list gui profile so the sliders render more legibly
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15 changed files with 78 additions and 1518 deletions
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@ -147,6 +147,8 @@ function gamePadMoveX( %val )
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function gamePadMoveY( %val )
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{
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%val *= -1;
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if(%val > 0)
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{
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$mvForwardAction = %val * $movementSpeed;
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@ -183,6 +185,8 @@ function gamepadYaw(%val)
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function gamepadPitch(%val)
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{
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%val *= -1;
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%pitchAdj = getGamepadAdjustAmount(%val);
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if(ServerConnection.isControlObjectRotDampedCamera())
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{
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