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Fix potential crash with D3D11
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2 changed files with 3 additions and 2 deletions
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@ -134,7 +134,6 @@ protected:
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ID3D11DeviceContext1* mD3DDeviceContext1;
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ID3DUserDefinedAnnotation* mUserAnnotation;
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GFXShader* mCurrentShader;
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GFXShaderRef mGenericShader[GS_COUNT];
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GFXShaderConstBufferRef mGenericShaderBuffer[GS_COUNT];
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GFXShaderConstHandle *mModelViewProjSC[GS_COUNT];
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