Fix potential crash with D3D11

This commit is contained in:
rextimmy 2017-08-12 19:24:09 +10:00
parent f813f16e48
commit 5f69ab1264
2 changed files with 3 additions and 2 deletions

View file

@ -134,7 +134,6 @@ protected:
ID3D11DeviceContext1* mD3DDeviceContext1;
ID3DUserDefinedAnnotation* mUserAnnotation;
GFXShader* mCurrentShader;
GFXShaderRef mGenericShader[GS_COUNT];
GFXShaderConstBufferRef mGenericShaderBuffer[GS_COUNT];
GFXShaderConstHandle *mModelViewProjSC[GS_COUNT];