uninitialized variables-materials

This commit is contained in:
AzaezelX 2020-05-11 15:59:22 -05:00
parent 36cbc4c962
commit 5f59ebbacc
3 changed files with 59 additions and 45 deletions

View file

@ -29,13 +29,13 @@ public:
Matrix4x4
};
private:
StringTableEntry targetedUniformName;
StringTableEntry targetedUniformName = StringTable->EmptyString();
//ShaderConstHandles shaderConstHandle;
UniformType type;
UniformType type = CustomShaderBindingData::Float;
F32 mFloat;
F32 mFloat = 0.0f;
Point2F mFloat2;
Point3F mFloat3;
Point4F mFloat4;
@ -49,7 +49,7 @@ public:
{
targetedUniformName = shaderConstName;
mFloat = f;
type = Float;
type = UniformType::Float;
}
F32 getFloat() { return mFloat; }