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https://github.com/TorqueGameEngines/Torque3D.git
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clang: consistent callbacks
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parent
3038e53856
commit
5f5466d90d
10 changed files with 18 additions and 18 deletions
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@ -69,7 +69,7 @@ ConsoleDocClass( TurretShapeData,
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"@ingroup gameObjects\n"
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);
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IMPLEMENT_CALLBACK( TurretShapeData, onMountObject, void, ( TurretShape* turret, SceneObject* obj, S32 node ),( turret, obj, node ),
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IMPLEMENT_CALLBACK( TurretShapeData, onMountObject, void, ( SceneObject* turret, SceneObject* obj, S32 node ),( turret, obj, node ),
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"@brief Informs the TurretShapeData object that a player is mounting it.\n\n"
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"@param turret The TurretShape object.\n"
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"@param obj The player that is mounting.\n"
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@ -77,7 +77,7 @@ IMPLEMENT_CALLBACK( TurretShapeData, onMountObject, void, ( TurretShape* turret,
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"@note Server side only.\n"
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);
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IMPLEMENT_CALLBACK( TurretShapeData, onUnmountObject, void, ( TurretShape* turret, SceneObject* obj ),( turret, obj ),
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IMPLEMENT_CALLBACK( TurretShapeData, onUnmountObject, void, ( SceneObject* turret, SceneObject* obj ),( turret, obj ),
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"@brief Informs the TurretShapeData object that a player is unmounting it.\n\n"
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"@param turret The TurretShape object.\n"
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"@param obj The player that is unmounting.\n"
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@ -933,7 +933,7 @@ void TurretShape::unmountObject( SceneObject *obj )
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}
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}
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void TurretShape::onUnmount(ShapeBase*,S32)
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void TurretShape::onUnmount(SceneObject*,S32)
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{
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// Make sure the client get's the final server pos of this turret.
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setMaskBits(PositionMask);
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@ -93,8 +93,8 @@ public:
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virtual bool preload(bool server, String &errorStr);
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DECLARE_CALLBACK( void, onMountObject, ( TurretShape* turret, SceneObject* obj, S32 node ) );
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DECLARE_CALLBACK( void, onUnmountObject, ( TurretShape* turret, SceneObject* obj ) );
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DECLARE_CALLBACK( void, onMountObject, ( SceneObject* turret, SceneObject* obj, S32 node ) );
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DECLARE_CALLBACK( void, onUnmountObject, ( SceneObject* turret, SceneObject* obj ) );
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DECLARE_CALLBACK( void, onStickyCollision, ( TurretShape* obj ) );
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};
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@ -150,7 +150,7 @@ protected:
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void _applyLimits(Point3F& rot);
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bool _outsideLimits(Point3F& rot); ///< Return true if any angle is outside of the limits
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void onUnmount(ShapeBase* obj,S32 node);
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void onUnmount(SceneObject* obj,S32 node);
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// Script level control
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bool allowManualRotation;
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