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clang: consistent callbacks
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10 changed files with 18 additions and 18 deletions
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@ -97,14 +97,14 @@ ConsoleDocClass( ShapeBaseImageData,
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"@ingroup gameObjects\n"
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);
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IMPLEMENT_CALLBACK( ShapeBaseImageData, onMount, void, ( ShapeBase* obj, S32 slot, F32 dt ), ( obj, slot, dt ),
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IMPLEMENT_CALLBACK( ShapeBaseImageData, onMount, void, ( SceneObject* obj, S32 slot, F32 dt ), ( obj, slot, dt ),
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"@brief Called when the Image is first mounted to the object.\n\n"
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"@param obj object that this Image has been mounted to\n"
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"@param slot Image mount slot on the object\n"
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"@param dt time remaining in this Image update\n" );
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IMPLEMENT_CALLBACK( ShapeBaseImageData, onUnmount, void, ( ShapeBase* obj, S32 slot, F32 dt ), ( obj, slot, dt ),
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IMPLEMENT_CALLBACK( ShapeBaseImageData, onUnmount, void, ( SceneObject* obj, S32 slot, F32 dt ), ( obj, slot, dt ),
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"@brief Called when the Image is unmounted from the object.\n\n"
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"@param obj object that this Image has been unmounted from\n"
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