clang: consistent callbacks

This commit is contained in:
Azaezel 2016-10-16 16:53:38 -05:00
parent 3038e53856
commit 5f5466d90d
10 changed files with 18 additions and 18 deletions

View file

@ -97,14 +97,14 @@ ConsoleDocClass( ShapeBaseImageData,
"@ingroup gameObjects\n"
);
IMPLEMENT_CALLBACK( ShapeBaseImageData, onMount, void, ( ShapeBase* obj, S32 slot, F32 dt ), ( obj, slot, dt ),
IMPLEMENT_CALLBACK( ShapeBaseImageData, onMount, void, ( SceneObject* obj, S32 slot, F32 dt ), ( obj, slot, dt ),
"@brief Called when the Image is first mounted to the object.\n\n"
"@param obj object that this Image has been mounted to\n"
"@param slot Image mount slot on the object\n"
"@param dt time remaining in this Image update\n" );
IMPLEMENT_CALLBACK( ShapeBaseImageData, onUnmount, void, ( ShapeBase* obj, S32 slot, F32 dt ), ( obj, slot, dt ),
IMPLEMENT_CALLBACK( ShapeBaseImageData, onUnmount, void, ( SceneObject* obj, S32 slot, F32 dt ), ( obj, slot, dt ),
"@brief Called when the Image is unmounted from the object.\n\n"
"@param obj object that this Image has been unmounted from\n"