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clang: consistent callbacks
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3038e53856
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10 changed files with 18 additions and 18 deletions
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@ -491,8 +491,8 @@ struct ShapeBaseImageData: public GameBaseData {
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/// @name Callbacks
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/// @{
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DECLARE_CALLBACK( void, onMount, ( ShapeBase* obj, S32 slot, F32 dt ) );
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DECLARE_CALLBACK( void, onUnmount, ( ShapeBase* obj, S32 slot, F32 dt ) );
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DECLARE_CALLBACK( void, onMount, ( SceneObject* obj, S32 slot, F32 dt ) );
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DECLARE_CALLBACK( void, onUnmount, ( SceneObject* obj, S32 slot, F32 dt ) );
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/// @}
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};
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