clang: consistent callbacks

This commit is contained in:
Azaezel 2016-10-16 16:53:38 -05:00
parent 3038e53856
commit 5f5466d90d
10 changed files with 18 additions and 18 deletions

View file

@ -491,8 +491,8 @@ struct ShapeBaseImageData: public GameBaseData {
/// @name Callbacks
/// @{
DECLARE_CALLBACK( void, onMount, ( ShapeBase* obj, S32 slot, F32 dt ) );
DECLARE_CALLBACK( void, onUnmount, ( ShapeBase* obj, S32 slot, F32 dt ) );
DECLARE_CALLBACK( void, onMount, ( SceneObject* obj, S32 slot, F32 dt ) );
DECLARE_CALLBACK( void, onUnmount, ( SceneObject* obj, S32 slot, F32 dt ) );
/// @}
};