clang: consistent callbacks

This commit is contained in:
Azaezel 2016-10-16 16:53:38 -05:00
parent 3038e53856
commit 5f5466d90d
10 changed files with 18 additions and 18 deletions

View file

@ -110,8 +110,8 @@ public:
DECLARE_CALLBACK( void, onAdd, ( GameBase* obj ) );
DECLARE_CALLBACK( void, onRemove, ( GameBase* obj ) );
DECLARE_CALLBACK( void, onNewDataBlock, ( GameBase* obj ) );
DECLARE_CALLBACK( void, onMount, ( GameBase* obj, SceneObject* mountObj, S32 node ) );
DECLARE_CALLBACK( void, onUnmount, ( GameBase* obj, SceneObject* mountObj, S32 node ) );
DECLARE_CALLBACK( void, onMount, ( SceneObject* obj, SceneObject* mountObj, S32 node ) );
DECLARE_CALLBACK( void, onUnmount, ( SceneObject* obj, SceneObject* mountObj, S32 node ) );
/// @}
};