clang: consistent callbacks

This commit is contained in:
Azaezel 2016-10-16 16:53:38 -05:00
parent 3038e53856
commit 5f5466d90d
10 changed files with 18 additions and 18 deletions

View file

@ -97,14 +97,14 @@ IMPLEMENT_CALLBACK( GameBaseData, onRemove, void, ( GameBase* obj ), ( obj ),
"@param obj the GameBase object\n\n"
"@see onAdd for an example\n" );
IMPLEMENT_CALLBACK( GameBaseData, onMount, void, ( GameBase* obj, SceneObject* mountObj, S32 node ), ( obj, mountObj, node ),
IMPLEMENT_CALLBACK( GameBaseData, onMount, void, ( SceneObject* obj, SceneObject* mountObj, S32 node ), ( obj, mountObj, node ),
"@brief Called when the object is mounted to another object in the scene.\n\n"
"@param obj the GameBase object being mounted\n"
"@param mountObj the object we are mounted to\n"
"@param node the mountObj node we are mounted to\n\n"
"@see onAdd for an example\n" );
IMPLEMENT_CALLBACK( GameBaseData, onUnmount, void, ( GameBase* obj, SceneObject* mountObj, S32 node ), ( obj, mountObj, node ),
IMPLEMENT_CALLBACK( GameBaseData, onUnmount, void, ( SceneObject* obj, SceneObject* mountObj, S32 node ), ( obj, mountObj, node ),
"@brief Called when the object is unmounted from another object in the scene.\n\n"
"@param obj the GameBase object being unmounted\n"
"@param mountObj the object we are unmounted from\n"