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clang: consistent callbacks
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10 changed files with 18 additions and 18 deletions
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@ -97,14 +97,14 @@ IMPLEMENT_CALLBACK( GameBaseData, onRemove, void, ( GameBase* obj ), ( obj ),
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"@param obj the GameBase object\n\n"
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"@see onAdd for an example\n" );
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IMPLEMENT_CALLBACK( GameBaseData, onMount, void, ( GameBase* obj, SceneObject* mountObj, S32 node ), ( obj, mountObj, node ),
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IMPLEMENT_CALLBACK( GameBaseData, onMount, void, ( SceneObject* obj, SceneObject* mountObj, S32 node ), ( obj, mountObj, node ),
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"@brief Called when the object is mounted to another object in the scene.\n\n"
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"@param obj the GameBase object being mounted\n"
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"@param mountObj the object we are mounted to\n"
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"@param node the mountObj node we are mounted to\n\n"
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"@see onAdd for an example\n" );
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IMPLEMENT_CALLBACK( GameBaseData, onUnmount, void, ( GameBase* obj, SceneObject* mountObj, S32 node ), ( obj, mountObj, node ),
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IMPLEMENT_CALLBACK( GameBaseData, onUnmount, void, ( SceneObject* obj, SceneObject* mountObj, S32 node ), ( obj, mountObj, node ),
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"@brief Called when the object is unmounted from another object in the scene.\n\n"
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"@param obj the GameBase object being unmounted\n"
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"@param mountObj the object we are unmounted from\n"
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