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ammend caputre mask so that skylight et al gets terrain, but skips editor-only renders
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2 changed files with 4 additions and 4 deletions
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@ -228,8 +228,8 @@ enum SceneObjectTypeMasks : U32
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OUTDOOR_OBJECT_TYPEMASK = ( TerrainObjectType |
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EnvironmentObjectType ),
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SKYLIGHT_CAPTURE_TYPEMASK = (EnvironmentObjectType),
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REFLECTION_PROBE_CAPTURE_TYPEMASK = (StaticObjectType | StaticShapeObjectType | LightObjectType)
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SKYLIGHT_CAPTURE_TYPEMASK = (OUTDOOR_OBJECT_TYPEMASK) & ~(PhysicalZoneObjectType | MarkerObjectType | TriggerObjectType),
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REFLECTION_PROBE_CAPTURE_TYPEMASK = (SKYLIGHT_CAPTURE_TYPEMASK | StaticObjectType | StaticShapeObjectType | LightObjectType)
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};
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#endif
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