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Implementation to clear entire turret ignore list
Implementing the feature request made in issue #1271 to expose the functionality to clear the entire ai turret ignore list to Torquescript.
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1 changed files with 12 additions and 0 deletions
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@ -564,6 +564,11 @@ void AITurretShape::removeFromIgnoreList(ShapeBase* obj)
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mIgnoreObjects.removeObject(obj);
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mIgnoreObjects.removeObject(obj);
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}
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}
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void AITurretShape::clearIgnoreList()
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{
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mIgnoreObjects.clear();
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}
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//----------------------------------------------------------------------------
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//----------------------------------------------------------------------------
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void AITurretShape::_initState()
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void AITurretShape::_initState()
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@ -1244,6 +1249,13 @@ DefineEngineMethod( AITurretShape, removeFromIgnoreList, void, (ShapeBase* obj),
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object->removeFromIgnoreList(obj);
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object->removeFromIgnoreList(obj);
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}
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}
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DefineEngineMethod( AITurretShape, clearIgnoreList, void, (),,
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"@brief Removes all objects from the turret's ignore list.\n\n"
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"All objects in this list will be ignored by the turret's targeting.\n")
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{
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object->clearIgnoreList();
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}
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DefineEngineMethod( AITurretShape, setTurretState, void, (const char* newState, bool force), (false),
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DefineEngineMethod( AITurretShape, setTurretState, void, (const char* newState, bool force), (false),
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"@brief Set the turret's current state.\n\n"
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"@brief Set the turret's current state.\n\n"
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"Normally the turret's state comes from updating the state machine but this method "
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"Normally the turret's state comes from updating the state machine but this method "
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