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Clean up redundant variables
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17 changed files with 1 additions and 50 deletions
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@ -3877,8 +3877,6 @@ void WorldEditor::makeSelectionAMesh(const char *filename)
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fabMat.inverse();
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MatrixF objMat;
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SimObject *obj = NULL;
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SceneObject *sObj = NULL;
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Vector< SceneObject* > objectList;
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