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Clean up redundant variables
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17 changed files with 1 additions and 50 deletions
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@ -152,7 +152,6 @@ void StateMachine::readConditions(StateTransition ¤tTransition)
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//get our first state
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StateTransition::Condition firstCondition;
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StateField firstField;
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bool fieldRead = false;
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readFieldName(&firstField, reader);
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firstCondition.field = firstField;
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@ -239,8 +239,6 @@ bool TriggerComponent::testObject(SceneObject* enter)
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myList.setObject(mOwner);
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myCI->buildPolyList(PLC_Collision, &myList, enterBox, sphere);
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bool test = true;
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}
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}
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}
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